BlobbyLogo
VTKEx/Cxx/Visualization/BlobbyLogo
Description¶
This is the blobby vtk logo described in chapter 12 of the VTK textbook. The example uses vtkAppendPolyData to combine three vtkPolyData. A vtkImplicitModeller creates a vtkImageData of the distnaces from the polydata triangles. vtkContourFilter extracts an isosurface representing an offset surface.
This examples uses the data v.vtk, t.vtk and k.vtk.
Info
See Figure 12-13 in Chapter 12 the VTK Textbook.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
BlobbyLogo.cxx
//
// use implicit modeller to create the VTK logo
//
#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkContourFilter.h>
#include <vtkImplicitModeller.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkPolyDataReader.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
int main( int argc, char *argv[] )
{
if (argc < 4)
{
std::cout << "Usage: " << argv[0] << " v.vtk t.vtk k.vtk" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkRenderer> aRenderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> aRenderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
aRenderWindow->AddRenderer(aRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> anInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
anInteractor->SetRenderWindow(aRenderWindow);
aRenderWindow->SetSize( 300, 300 );
// read the geometry file containing the letter v
vtkSmartPointer<vtkPolyDataReader> letterV =
vtkSmartPointer<vtkPolyDataReader>::New();
letterV->SetFileName (argv[1]);
// read the geometry file containing the letter t
vtkSmartPointer<vtkPolyDataReader> letterT =
vtkSmartPointer<vtkPolyDataReader>::New();
letterT->SetFileName (argv[2]);
// read the geometry file containing the letter k
vtkSmartPointer<vtkPolyDataReader> letterK =
vtkSmartPointer<vtkPolyDataReader>::New();
letterK->SetFileName (argv[3]);
// create a transform and transform filter for each letter
vtkSmartPointer<vtkTransform> VTransform =
vtkSmartPointer<vtkTransform>::New();
vtkSmartPointer<vtkTransformPolyDataFilter> VTransformFilter =
vtkSmartPointer<vtkTransformPolyDataFilter>::New();
VTransformFilter->SetInputConnection(letterV->GetOutputPort());
VTransformFilter->SetTransform (VTransform);
vtkSmartPointer<vtkTransform> TTransform =
vtkSmartPointer<vtkTransform>::New();
vtkSmartPointer<vtkTransformPolyDataFilter> TTransformFilter =
vtkSmartPointer<vtkTransformPolyDataFilter>::New();
TTransformFilter->SetInputConnection (letterT->GetOutputPort());
TTransformFilter->SetTransform (TTransform);
vtkSmartPointer<vtkTransform> KTransform =
vtkSmartPointer<vtkTransform>::New();
vtkSmartPointer<vtkTransformPolyDataFilter> KTransformFilter =
vtkSmartPointer<vtkTransformPolyDataFilter>::New();
KTransformFilter->SetInputConnection(letterK->GetOutputPort());
KTransformFilter->SetTransform (KTransform);
// now append them all
vtkSmartPointer<vtkAppendPolyData> appendAll =
vtkSmartPointer<vtkAppendPolyData>::New();
appendAll->AddInputConnection (VTransformFilter->GetOutputPort());
appendAll->AddInputConnection (TTransformFilter->GetOutputPort());
appendAll->AddInputConnection (KTransformFilter->GetOutputPort());
// create normals
vtkSmartPointer<vtkPolyDataNormals> logoNormals =
vtkSmartPointer<vtkPolyDataNormals>::New();
logoNormals->SetInputConnection (appendAll->GetOutputPort());
logoNormals->SetFeatureAngle (60);
// map to rendering primitives
vtkSmartPointer<vtkPolyDataMapper> logoMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
logoMapper->SetInputConnection (logoNormals->GetOutputPort());
// now an actor
vtkSmartPointer<vtkActor> logo =
vtkSmartPointer<vtkActor>::New();
logo->SetMapper (logoMapper);
// now create an implicit model of the same letter
vtkSmartPointer<vtkImplicitModeller> blobbyLogoImp =
vtkSmartPointer<vtkImplicitModeller>::New();
blobbyLogoImp->SetInputConnection(appendAll->GetOutputPort());
blobbyLogoImp->SetMaximumDistance (.075);
blobbyLogoImp->SetSampleDimensions (64,64,64);
blobbyLogoImp->SetAdjustDistance (0.05);
// extract an iso surface
vtkSmartPointer<vtkContourFilter> blobbyLogoIso =
vtkSmartPointer<vtkContourFilter>::New();
blobbyLogoIso->SetInputConnection (blobbyLogoImp->GetOutputPort());
blobbyLogoIso->SetValue (1, 1.5);
// map to rendering primitives
vtkSmartPointer<vtkPolyDataMapper> blobbyLogoMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
blobbyLogoMapper->SetInputConnection (blobbyLogoIso->GetOutputPort());
blobbyLogoMapper->ScalarVisibilityOff ();
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkProperty> tomato =
vtkSmartPointer<vtkProperty>::New();
tomato->SetDiffuseColor(colors->GetColor3d("tomato").GetData());
tomato->SetSpecular(.3);
tomato->SetSpecularPower(20);
vtkSmartPointer<vtkProperty> banana =
vtkSmartPointer<vtkProperty>::New();
banana->SetDiffuseColor(colors->GetColor3d("banana").GetData());
banana->SetDiffuse (.7);
banana->SetSpecular(.4);
banana->SetSpecularPower(20);
// now an actor
vtkSmartPointer<vtkActor> blobbyLogo =
vtkSmartPointer<vtkActor>::New();
blobbyLogo->SetMapper (blobbyLogoMapper);
blobbyLogo->SetProperty (banana);
// position the letters
VTransform->Translate (-16.0,0.0,12.5);
VTransform->RotateY (40);
KTransform->Translate (14.0, 0.0, 0.0);
KTransform->RotateY (-40);
// move the polygonal letters to the front
logo->SetProperty (tomato);
logo->SetPosition(0,0,6);
aRenderer->AddActor(logo);
aRenderer->AddActor(blobbyLogo);
aRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
aRenderWindow->Render();
// interact with data
anInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(BlobbyLogo)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonTransforms
vtkvtkFiltersCore
vtkvtkFiltersGeneral
vtkvtkFiltersHybrid
vtkvtkIOLegacy
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping BlobbyLogo: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(BlobbyLogo MACOSX_BUNDLE BlobbyLogo.cxx )
target_link_libraries(BlobbyLogo PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(BlobbyLogo MACOSX_BUNDLE BlobbyLogo.cxx )
target_link_libraries(BlobbyLogo PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS BlobbyLogo
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build BlobbyLogo¶
Click here to download BlobbyLogo and its CMakeLists.txt file. Once the tarball BlobbyLogo.tar has been downloaded and extracted,
cd BlobbyLogo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BlobbyLogo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.