AxisActor
VTKEx/Cxx/Visualization/AxisActor
Description¶
This example illustrates the use of vtkAxisActor. This is a fairly complicated object that allows extensive control over a single axis. The parameters may be tricky to setup. vtkAxisActor is usually used onsode other classes,e.g. vtkCubeAxisActor.
Question
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Code¶
AxisActor.cxx
#include "vtkAxisActor.h"
#include "vtkSmartPointer.h"
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkSphereSource.h"
#include "vtkStringArray.h"
#include "vtkTextProperty.h"
#include <vtkNamedColors.h>
//----------------------------------------------------------------------------
int main(int, char*[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkSphereSource> source =
vtkSmartPointer<vtkSphereSource>::New();
source->SetPhiResolution(31);
source->SetThetaResolution(31);
source->Update();
double bounds[6];
source->GetOutput()->GetBounds(bounds);
std::cout << "bounds: " << bounds[0] << ", " << bounds[2] << ", " << bounds[3]
<< ", " << bounds[1] << ", " << bounds[3] << ", " << bounds[5]
<< std::endl;
double center[3];
source->GetOutput()->GetCenter(center);
std::cout << "center: " << center[0] << ", " << center[1] << ", " << center[2]
<< std::endl;
// Create the axis actor
vtkSmartPointer<vtkAxisActor> axis = vtkSmartPointer<vtkAxisActor>::New();
axis->SetPoint1(-1.1, 0.0, 0.0);
axis->SetPoint2(1.1, 0.0, 0.0);
axis->SetTickLocationToBoth();
axis->SetAxisTypeToX();
axis->SetTitle("A Sphere");
axis->SetTitleScale(0.2);
axis->TitleVisibilityOn();
axis->SetMajorTickSize(0.05);
axis->SetMinorTickSize(1);
axis->DrawGridlinesOff();
axis->GetTitleTextProperty()->SetColor(
colors->GetColor3d("banana").GetData());
axis->GetLabelTextProperty()->SetColor(
colors->GetColor3d("orange").GetData());
vtkSmartPointer<vtkStringArray> labels =
vtkSmartPointer<vtkStringArray>::New();
labels->SetNumberOfTuples(1);
labels->SetValue(0, "x Axis");
axis->SetLabels(labels);
axis->SetLabelScale(.1);
axis->MinorTicksVisibleOn();
axis->SetDeltaMajor(0, .1);
axis->SetCalculateTitleOffset(0);
axis->SetCalculateLabelOffset(0);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(source->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(colors->GetColor4d("tomato").GetData());
// Create the RenderWindow, Renderer and both Actors
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
axis->SetCamera(renderer->GetActiveCamera());
renderer->AddActor(actor);
renderer->AddActor(axis);
renderer->SetBackground(colors->GetColor4d("SlateGray").GetData());
renderWindow->SetSize(640, 480);
renderer->ResetCamera();
renderer->ResetCameraClippingRange();
// render the image
renderWindow->Render();
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(AxisActor)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingAnnotation
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping AxisActor: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(AxisActor MACOSX_BUNDLE AxisActor.cxx )
target_link_libraries(AxisActor PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(AxisActor MACOSX_BUNDLE AxisActor.cxx )
target_link_libraries(AxisActor PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS AxisActor
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build AxisActor¶
Click here to download AxisActor and its CMakeLists.txt file. Once the tarball AxisActor.tar has been downloaded and extracted,
cd AxisActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./AxisActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.