AnnotatedCubeActor
VTKEx/Cxx/Visualization/AnnotatedCubeActor
Other languages
See (Java)
Question
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Code¶
AnnotatedCubeActor.cxx
#include <vtkSmartPointer.h>
#include <vtkAnnotatedCubeActor.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
int main( int, char *[] )
{
vtkSmartPointer<vtkAnnotatedCubeActor> cube =
vtkSmartPointer<vtkAnnotatedCubeActor>::New();
cube->SetFaceTextScale( 0.666667 );
// set up the renderer, window, and interactor
//
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(colors->GetColor3d("Wheat").GetData());
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer( renderer );
renderWindow->SetSize(640, 480);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow( renderWindow );
// anatomic labelling
//
cube->SetXPlusFaceText ( "A" );
cube->SetXMinusFaceText( "P" );
cube->SetYPlusFaceText ( "L" );
cube->SetYMinusFaceText( "R" );
cube->SetZPlusFaceText ( "S" );
cube->SetZMinusFaceText( "I" );
// change the vector text colors
//
cube->GetTextEdgesProperty()->SetColor(colors->GetColor3d("Black").GetData());
cube->GetTextEdgesProperty()->SetLineWidth(4);
vtkProperty *property;
property = cube->GetXPlusFaceProperty();
property->SetColor(colors->GetColor3d("Turquoise").GetData());
property = cube->GetXMinusFaceProperty();
property->SetColor(colors->GetColor3d("Turquoise").GetData());
property = cube->GetYPlusFaceProperty();
property->SetColor(colors->GetColor3d("Mint").GetData());
property = cube->GetYMinusFaceProperty();
property->SetColor(colors->GetColor3d("Mint").GetData());
property = cube->GetZPlusFaceProperty();
property->SetColor(colors->GetColor3d("Tomato").GetData());
property = cube->GetZMinusFaceProperty();
property->SetColor(colors->GetColor3d("Tomato").GetData());
renderer->AddActor(cube);
// set up an interesting view
//
vtkCamera* camera = renderer->GetActiveCamera();
camera->SetViewUp( 0, 0, 1 );
camera->SetFocalPoint( 0, 0, 0 );
camera->SetPosition( 4.5, 4.5, 2.5 );
renderer->ResetCamera();
camera->Dolly(1.3);
renderer->ResetCameraClippingRange();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(AnnotatedCubeActor)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkInteractionStyle
vtkvtkRenderingAnnotation
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping AnnotatedCubeActor: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(AnnotatedCubeActor MACOSX_BUNDLE AnnotatedCubeActor.cxx )
target_link_libraries(AnnotatedCubeActor PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(AnnotatedCubeActor MACOSX_BUNDLE AnnotatedCubeActor.cxx )
target_link_libraries(AnnotatedCubeActor PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS AnnotatedCubeActor
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build AnnotatedCubeActor¶
Click here to download AnnotatedCubeActor and its CMakeLists.txt file. Once the tarball AnnotatedCubeActor.tar has been downloaded and extracted,
cd AnnotatedCubeActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./AnnotatedCubeActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.