ViewportBorders
VTKEx/Cxx/Utilities/ViewportBorders
Description¶
Sometimes multiple vtkRenderer viewports can be difficult to differentiate. This example draws a border around each viewport. The example creates a vtkPolyLine that outlines the viewport. The coordinates for the vtkPoints are specified in normalized viewport coordinates. The coordinate selection is made with a vtkCoordinate. The vtkPolyDataMapper2D and vtkActor2D render the border.
To run the example, provide 1-N vtkPolyDataReader files.
This examples uses the data v.vtk, t.vtk and k.vtk.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ViewportBorders.cxx
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkCellArray.h>
#include <vtkCoordinate.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkPolyDataReader.h>
#include <vtkPolyLine.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkNamedColors.h>
namespace
{
void ViewportBorder(vtkSmartPointer<vtkRenderer> &renderer,
double *color,
bool last = false);
}
int main (int argc, char *argv[])
{
//
int numberOfFiles = argc - 1;
if (numberOfFiles == 0)
{
std::cout << "Usage" << argv[0]
<< " file1 file2 file3 ... fileN" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(300 * numberOfFiles, 300);
double size = 1.0 / numberOfFiles;
for (unsigned int i = 0; static_cast<int>(i) < numberOfFiles; ++i)
{
vtkSmartPointer<vtkPolyDataReader> reader =
vtkSmartPointer<vtkPolyDataReader>::New();
reader->SetFileName(argv[i + 1]);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
double viewport[4];
viewport[0] = size * i;
viewport[1] = 0.0;
viewport[2] = size * (i + 1);
viewport[3] = 1.0;
renderer->SetViewport(viewport);
ViewportBorder(renderer,
colors->GetColor3d("Gold").GetData(),
static_cast<int>(i) == numberOfFiles - 1);
renderWindow->AddRenderer(renderer);
}
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
namespace
{
// draw the borders of a renderer's viewport
void ViewportBorder(vtkSmartPointer<vtkRenderer> &renderer,
double *color,
bool last)
{
// points start at upper right and proceed anti-clockwise
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->SetNumberOfPoints(4);
points->InsertPoint(0, 1, 1, 0);
points->InsertPoint(1, 0, 1, 0);
points->InsertPoint(2, 0, 0, 0);
points->InsertPoint(3, 1, 0, 0);
// create cells, and lines
vtkSmartPointer<vtkCellArray> cells =
vtkSmartPointer<vtkCellArray>::New();
cells->Initialize();
vtkSmartPointer<vtkPolyLine> lines =
vtkSmartPointer<vtkPolyLine>::New();
// only draw last line if this is the last viewport
// this prevents double vertical lines at right border
// if different colors are used for each border, then do
// not specify last
if (last)
{
lines->GetPointIds()->SetNumberOfIds(5);
}
else
{
lines->GetPointIds()->SetNumberOfIds(4);
}
for(unsigned int i = 0; i < 4; ++i)
{
lines->GetPointIds()->SetId(i,i);
}
if (last)
{
lines->GetPointIds()->SetId(4, 0);
}
cells->InsertNextCell(lines);
// now make tge polydata and display it
vtkSmartPointer<vtkPolyData> poly =
vtkSmartPointer<vtkPolyData>::New();
poly->Initialize();
poly->SetPoints(points);
poly->SetLines(cells);
// use normalized viewport coordinates since
// they are independent of window size
vtkSmartPointer<vtkCoordinate> coordinate =
vtkSmartPointer<vtkCoordinate>::New();
coordinate->SetCoordinateSystemToNormalizedViewport();
vtkSmartPointer<vtkPolyDataMapper2D> mapper =
vtkSmartPointer<vtkPolyDataMapper2D>::New();
mapper->SetInputData(poly);
mapper->SetTransformCoordinate(coordinate);
vtkSmartPointer<vtkActor2D> actor =
vtkSmartPointer<vtkActor2D>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(color);
// line width should be at least 2 to be visible at extremes
actor->GetProperty()->SetLineWidth(4.0); // Line Width
renderer->AddViewProp(actor);
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ViewportBorders)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOLegacy
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ViewportBorders: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ViewportBorders MACOSX_BUNDLE ViewportBorders.cxx )
target_link_libraries(ViewportBorders PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ViewportBorders MACOSX_BUNDLE ViewportBorders.cxx )
target_link_libraries(ViewportBorders PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ViewportBorders
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ViewportBorders¶
Click here to download ViewportBorders and its CMakeLists.txt file. Once the tarball ViewportBorders.tar has been downloaded and extracted,
cd ViewportBorders/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ViewportBorders
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.