SaveSceneToFile
VTKEx/Cxx/Utilities/SaveSceneToFile
Description¶
This example saves a vtkCamera's parameters in a file.
To see how the scene is saved and restored,
-
Interact with the scene. Press the e key to exit the first iteractor. The current state of the scene's vtkCamera will be saved in the file.
-
Interact with the scene again. Press the e key to exit the second interactor. The saved file is read and the scene will be restored to the previous state.
-
Press the e key to exit the example.
Info
This example uses snippets.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
SaveSceneToFile.cxx
#include <vtkSmartPointer.h>
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkTimerLog.h>
#include <vtksys/SystemTools.hxx>
#include <vtksys/RegularExpression.hxx>
namespace
{
vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName);
}
#include <vtkActor.h>
#include <vtkCamera.h>
namespace
{
void SaveSceneToFile(std::string fileName,
vtkActor *actor,
vtkCamera *camera);
}
#include <vtkActor.h>
#include <vtkCamera.h>
namespace
{
void RestoreSceneFromFile(std::string fileName,
vtkActor *actor,
vtkCamera *camera);
}
int main (int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> polyData = ReadPolyData(argc > 1 ? argv[1] : "");;
// Visualize
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polyData);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("Crimson").GetData());
actor->GetProperty()->SetSpecular(.6);
actor->GetProperty()->SetSpecularPower(30);
;
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
// Interact to change camera
renderWindow->Render();
renderWindowInteractor->Start();
// After the interaction is done, save the scene
SaveSceneToFile(argv[2], actor, renderer->GetActiveCamera());
renderWindow->Render();
renderWindowInteractor->Start();
// After interaction , restore the scene
RestoreSceneFromFile(argv[2], actor, renderer->GetActiveCamera());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace
{
#include <fstream>
void SaveSceneToFile(std::string fileName,
vtkActor * /* actor */,
vtkCamera *camera)
{
// Actor
// Position, orientation, origin, scale, usrmatrix, usertransform
//Camera
// FocalPoint, Position, ViewUp, ViewAngle, ClippingRange
std::ofstream saveFile(fileName, std::ofstream::out);
double vector[3];
double scalar;
camera->GetFocalPoint(vector);
saveFile << "Camera:FocalPoint "
<< vector[0] << ", "
<< vector[1] << ", "
<< vector[2] << std::endl;
camera->GetPosition(vector);
saveFile << "Camera:Position "
<< vector[0] << ", "
<< vector[1] << ", "
<< vector[2] << std::endl;
camera->GetViewUp(vector);
saveFile << "Camera:ViewUp "
<< vector[0] << ", "
<< vector[1] << ", "
<< vector[2] << std::endl;
scalar = camera->GetViewAngle();
saveFile << "Camera:ViewAngle "
<< scalar << std::endl;
camera->GetClippingRange(vector);
saveFile << "Camera:ClippingRange "
<< vector[0] << ", "
<< vector[1] << std::endl;
saveFile.close();
}
}
namespace
{
#include <fstream>
void RestoreSceneFromFile(std::string fileName,
vtkActor * /* actor */,
vtkCamera *camera)
{
std::ifstream saveFile(fileName);
std::string line;
vtksys::RegularExpression reCP("^Camera:Position");
vtksys::RegularExpression reCFP("^Camera:FocalPoint");
vtksys::RegularExpression reCVU("^Camera:ViewUp");
vtksys::RegularExpression reCVA("^Camera:ViewAngle");
vtksys::RegularExpression reCCR("^Camera:ClippingRange");
vtksys::RegularExpression floatNumber(
"[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])");
vtksys::RegularExpression floatScalar("[^0-9\\.\\-]*([0-9\\.\\-e]*[^,])");
while (std::getline(saveFile, line) && ! saveFile.eof())
{
if (reCFP.find(line))
{
std::string rest(line, reCFP.end());
if (floatNumber.find(rest))
{
camera->SetFocalPoint(
atof(floatNumber.match(1).c_str()),
atof(floatNumber.match(2).c_str()),
atof(floatNumber.match(3).c_str()));
}
}
else if (reCP.find(line))
{
std::string rest(line, reCP.end());
if (floatNumber.find(rest))
{
camera->SetPosition(
atof(floatNumber.match(1).c_str()),
atof(floatNumber.match(2).c_str()),
atof(floatNumber.match(3).c_str()));
}
}
else if (reCVU.find(line))
{
std::string rest(line, reCVU.end());
if (floatNumber.find(rest))
{
camera->SetViewUp(
atof(floatNumber.match(1).c_str()),
atof(floatNumber.match(2).c_str()),
atof(floatNumber.match(3).c_str()));
}
}
else if (reCVA.find(line))
{
std::string rest(line, reCVA.end());
if (floatScalar.find(rest))
{
camera->SetViewAngle(
atof(floatScalar.match(1).c_str()));
}
}
else if (reCCR.find(line))
{
std::string rest(line, reCCR.end());
if (floatNumber.find(rest))
{
camera->SetClippingRange(
atof(floatNumber.match(1).c_str()),
atof(floatNumber.match(2).c_str()));
}
}
else
{
std::cout << "Unrecognized line: " << line << std::endl;
}
}
saveFile.close();
}
}
namespace
{
vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkSmartPointer<vtkPLYReader> reader =
vtkSmartPointer<vtkPLYReader>::New();
reader->SetFileName (fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName (fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkSmartPointer<vtkOBJReader> reader =
vtkSmartPointer<vtkOBJReader>::New();
reader->SetFileName (fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkSmartPointer<vtkSTLReader> reader =
vtkSmartPointer<vtkSTLReader>::New();
reader->SetFileName (fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkSmartPointer<vtkPolyDataReader> reader =
vtkSmartPointer<vtkPolyDataReader>::New();
reader->SetFileName (fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkSmartPointer<vtkBYUReader> reader =
vtkSmartPointer<vtkBYUReader>::New();
reader->SetGeometryFileName (fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkSmartPointer<vtkSphereSource> source =
vtkSmartPointer<vtkSphereSource>::New();
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(SaveSceneToFile)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonSystem
vtkvtkFiltersSources
vtkvtkIOGeometry
vtkvtkIOLegacy
vtkvtkIOPLY
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping SaveSceneToFile: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(SaveSceneToFile MACOSX_BUNDLE SaveSceneToFile.cxx )
target_link_libraries(SaveSceneToFile PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(SaveSceneToFile MACOSX_BUNDLE SaveSceneToFile.cxx )
target_link_libraries(SaveSceneToFile PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SaveSceneToFile
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build SaveSceneToFile¶
Click here to download SaveSceneToFile and its CMakeLists.txt file. Once the tarball SaveSceneToFile.tar has been downloaded and extracted,
cd SaveSceneToFile/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SaveSceneToFile
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.