FrameRate
Question
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Code¶
FrameRate.cxx
#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkMath.h>
#include <vtkRenderWindow.h>
#include <vtkTimerLog.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
static void CallbackFunction ( vtkObject* caller, long unsigned int eventId,
void* clientData, void* callData );
int main(int, char *[])
{
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
for(unsigned int i = 0; i < 10; i++)
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(i, 0, 0);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
}
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkCallbackCommand> callback =
vtkSmartPointer<vtkCallbackCommand>::New();
callback->SetCallback(CallbackFunction);
renderer->AddObserver(vtkCommand::EndEvent, callback);
renderer->SetBackground(.3, .6, .3); // Background color green
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void CallbackFunction(vtkObject* caller, long unsigned int vtkNotUsed(eventId), void* vtkNotUsed(clientData), void* vtkNotUsed(callData) )
{
vtkRenderer* renderer = static_cast<vtkRenderer*>(caller);
double timeInSeconds = renderer->GetLastRenderTimeInSeconds();
double fps = 1.0/timeInSeconds;
std::cout << "FPS: " << fps << std::endl;
std::cout << "Callback" << std::endl;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(FrameRate)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonSystem
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping FrameRate: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(FrameRate MACOSX_BUNDLE FrameRate.cxx )
target_link_libraries(FrameRate PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(FrameRate MACOSX_BUNDLE FrameRate.cxx )
target_link_libraries(FrameRate PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FrameRate
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build FrameRate¶
Click here to download FrameRate and its CMakeLists.txt file. Once the tarball FrameRate.tar has been downloaded and extracted,
cd FrameRate/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FrameRate
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.