Animation
Description¶
This example demonstrates how to create a simple animation. A timer is used to move a sphere across a scene.
Other languages
See (Python)
Question
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Code¶
Animation.cxx
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
class vtkTimerCallback2 : public vtkCommand
{
public:
vtkTimerCallback2() = default;
static vtkTimerCallback2* New()
{
vtkTimerCallback2* cb = new vtkTimerCallback2;
cb->TimerCount = 0;
return cb;
}
virtual void Execute(vtkObject* caller, unsigned long eventId,
void* vtkNotUsed(callData))
{
if (vtkCommand::TimerEvent == eventId)
{
++this->TimerCount;
}
std::cout << this->TimerCount << std::endl;
actor->SetPosition(this->TimerCount, this->TimerCount, 0);
if (this->TimerCount < this->maxCount)
{
vtkRenderWindowInteractor* iren =
dynamic_cast<vtkRenderWindowInteractor*>(caller);
iren->GetRenderWindow()->Render();
}
else
{
vtkRenderWindowInteractor* iren =
dynamic_cast<vtkRenderWindowInteractor*>(caller);
if (this->timerId > -1)
{
iren->DestroyTimer(this->timerId);
}
}
}
private:
int TimerCount = 0;
public:
vtkActor* actor = nullptr;
int timerId = 0;
int maxCount = -1;
};
int main(int, char*[])
{
auto colors =
vtkSmartPointer<vtkNamedColors>::New();
// Create a sphere
auto sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
// Create a mapper and actor
auto mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
auto actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Salmon").GetData());
// Create a renderer, render window, and interactor
auto renderer =
vtkSmartPointer<vtkRenderer>::New();
auto renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("AliceBlue").GetData());
// Render and interact
renderWindow->Render();
// Initialize must be called prior to creating timer events.
renderWindowInteractor->Initialize();
// Sign up to receive TimerEvent
auto cb = vtkSmartPointer<vtkTimerCallback2>::New();
cb->actor = actor;
renderWindowInteractor->AddObserver(vtkCommand::TimerEvent, cb);
int timerId = renderWindowInteractor->CreateRepeatingTimer(100);
std::cout << "timerId: " << timerId << std::endl;
// Destroy the timer when maxCount is reached.
cb->maxCount = 7;
cb->timerId = timerId;
// Start the interaction and timer
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Animation)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Animation: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Animation MACOSX_BUNDLE Animation.cxx )
target_link_libraries(Animation PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Animation MACOSX_BUNDLE Animation.cxx )
target_link_libraries(Animation PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Animation
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Animation¶
Click here to download Animation and its CMakeLists.txt file. Once the tarball Animation.tar has been downloaded and extracted,
cd Animation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Animation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.