TextureCutSphere
VTKEx/Cxx/Texture/TextureCutSphere
Description¶
Sphere cut with transparent texture.
Info
See Figure 9-43b in Chapter 9 The VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
TextureCutSphere.cxx
//
// Cut an outer sphere to reveal an inner sphere.
//
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkDoubleArray.h>
#include <vtkImplicitTextureCoords.h>
#include <vtkNamedColors.h>
#include <vtkPlanes.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkStructuredPointsReader.h>
#include <vtkTexture.h>
int main(int /* argc */, char* argv[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Hidden sphere.
vtkSmartPointer<vtkSphereSource> sphere1 =
vtkSmartPointer<vtkSphereSource>::New();
sphere1->SetRadius(0.5);
vtkSmartPointer<vtkPolyDataMapper> innerMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
innerMapper->SetInputConnection(sphere1->GetOutputPort());
vtkSmartPointer<vtkActor> innerSphere = vtkSmartPointer<vtkActor>::New();
innerSphere->SetMapper(innerMapper);
innerSphere->GetProperty()->SetColor(
colors->GetColor3d("BlanchedAlmond").GetData());
// Sphere to texture.
vtkSmartPointer<vtkSphereSource> sphere2 =
vtkSmartPointer<vtkSphereSource>::New();
sphere2->SetRadius(1.0);
sphere2->SetPhiResolution(21);
sphere2->SetThetaResolution(21);
vtkSmartPointer<vtkPlanes> planes = vtkSmartPointer<vtkPlanes>::New();
double pts[6] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->SetNumberOfPoints(2);
points->SetPoint(0, pts);
points->SetPoint(1, pts + 3);
double nrms[6] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0};
vtkSmartPointer<vtkDoubleArray> normals =
vtkSmartPointer<vtkDoubleArray>::New();
normals->SetNumberOfComponents(3);
normals->SetNumberOfTuples(2);
normals->SetTuple(0, nrms);
normals->SetTuple(1, nrms + 3);
planes->SetPoints(points);
planes->SetNormals(normals);
vtkSmartPointer<vtkImplicitTextureCoords> tcoords =
vtkSmartPointer<vtkImplicitTextureCoords>::New();
tcoords->SetInputConnection(sphere2->GetOutputPort());
tcoords->SetRFunction(planes);
vtkSmartPointer<vtkDataSetMapper> outerMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
outerMapper->SetInputConnection(tcoords->GetOutputPort());
vtkSmartPointer<vtkStructuredPointsReader> tmap =
vtkSmartPointer<vtkStructuredPointsReader>::New();
tmap->SetFileName(argv[1]);
vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(tmap->GetOutputPort());
texture->InterpolateOff();
texture->RepeatOff();
vtkSmartPointer<vtkActor> outerSphere = vtkSmartPointer<vtkActor>::New();
outerSphere->SetMapper(outerMapper);
outerSphere->SetTexture(texture);
outerSphere->GetProperty()->SetColor(
colors->GetColor3d("LightSalmon").GetData());
vtkSmartPointer<vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkRenderer> aren = vtkSmartPointer<vtkRenderer>::New();
iren->SetRenderWindow(renWin);
renWin->AddRenderer(aren);
aren->AddActor(innerSphere);
aren->AddActor(outerSphere);
aren->SetBackground(colors->GetColor3d("SlateGray").GetData());
aren->GetActiveCamera()->Azimuth(-20);
aren->GetActiveCamera()->Elevation(-10);
aren->ResetCamera();
renWin->SetSize(500, 500);
// Interact with the data.
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TextureCutSphere)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkFiltersTexture
vtkvtkIOLegacy
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TextureCutSphere: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TextureCutSphere MACOSX_BUNDLE TextureCutSphere.cxx )
target_link_libraries(TextureCutSphere PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TextureCutSphere MACOSX_BUNDLE TextureCutSphere.cxx )
target_link_libraries(TextureCutSphere PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TextureCutSphere
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build TextureCutSphere¶
Click here to download TextureCutSphere and its CMakeLists.txt file. Once the tarball TextureCutSphere.tar has been downloaded and extracted,
cd TextureCutSphere/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextureCutSphere
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.