AnimateVectors
VTKEx/Cxx/Texture/AnimateVectors
Description¶
Texture maps can be animated as a function of time. By choosing a texture map whose intensity varies monotonically from dark to light, and then “moving” the texture along an object,the object appears to crawl in the direction of the texture map motion. We can use this technique to add apparent motion to things like hedgehogs to show vector magnitude. This example uses texture map animation to simulate vector field motion.
Cite
See B. Yamrom and K. M. Martin. Vector Field Animation with Texture Maps. IEEE Computer Graphics and Applications. 15(2):22–24, 1995 for background.
Info
See Figure 7-3 in Chapter 7 the VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
AnimateVectors.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkGlyph3D.h>
#include <vtkLineSource.h>
#include <vtkNamedColors.h>
#include <vtkOutlineFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStructuredPointsReader.h>
#include <vtkTexture.h>
#include <vtkThresholdPoints.h>
#include <vector>
int main (int argc, char *argv[])
{
if (argc < 3)
{
std::cout << "Usage: " << argv[0] << " carotid.vtk vecAnim1.vtk ..." << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// read data
//
// create pipeline
//
vtkSmartPointer<vtkStructuredPointsReader> reader =
vtkSmartPointer<vtkStructuredPointsReader>::New();
reader->SetFileName(argv[1]);
vtkSmartPointer<vtkThresholdPoints> threshold =
vtkSmartPointer<vtkThresholdPoints>::New();
threshold->SetInputConnection(reader->GetOutputPort());
threshold->ThresholdByUpper(200);
vtkSmartPointer<vtkLineSource> line =
vtkSmartPointer<vtkLineSource>::New();
line->SetResolution(1);
vtkSmartPointer<vtkGlyph3D> lines =
vtkSmartPointer<vtkGlyph3D>::New();
lines->SetInputConnection(threshold->GetOutputPort());
lines->SetSourceConnection(line->GetOutputPort());
lines->SetScaleFactor(0.005);
lines->SetScaleModeToScaleByScalar();
lines->Update();
vtkSmartPointer<vtkPolyDataMapper> vectorMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vectorMapper->SetInputConnection(lines->GetOutputPort());
vectorMapper->SetScalarRange(lines->GetOutput()->GetScalarRange());
vtkSmartPointer<vtkActor> vectorActor =
vtkSmartPointer<vtkActor>::New();
vectorActor->SetMapper(vectorMapper);
vectorActor->GetProperty()->SetOpacity(0.99);
vectorActor->GetProperty()->SetLineWidth(1.5);
// outline
vtkSmartPointer<vtkOutlineFilter> outline =
vtkSmartPointer<vtkOutlineFilter>::New();
outline->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
outlineMapper->SetInputConnection(outline->GetOutputPort());
vtkSmartPointer<vtkActor> outlineActor =
vtkSmartPointer<vtkActor>::New();
outlineActor->SetMapper(outlineMapper);
outlineActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
// texture maps
std::vector<vtkSmartPointer<vtkTexture> > textureMaps;
for (int i = 2; i < argc; ++i)
{
vtkSmartPointer<vtkStructuredPointsReader> tmap =
vtkSmartPointer<vtkStructuredPointsReader>::New();
tmap->SetFileName(argv[i]);
vtkSmartPointer<vtkTexture> texture =
vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(tmap->GetOutputPort());
texture->InterpolateOff();
texture->RepeatOff();
textureMaps.push_back(texture);
}
vectorActor->SetTexture(textureMaps[0]);
// Add the actors to the renderer, set the background and size
//
renderer->AddActor(vectorActor);
renderer->AddActor(outlineActor);
vtkSmartPointer<vtkCamera> cam1 =
vtkSmartPointer<vtkCamera>::New();
cam1->SetClippingRange(17.4043, 870.216);
cam1->SetFocalPoint(136.71, 104.025, 23);
cam1->SetPosition(204.747, 258.939, 63.7925);
cam1->SetViewUp(-0.102647, -0.210897, 0.972104);
cam1->Zoom(1.5);
renderer->SetActiveCamera(cam1);
renderer->SetBackground(colors->GetColor3d("Wheat").GetData());
renderWindow->SetSize(640, 480);
// go into loop
for (int j = 0; j < 100; ++j)
{
for (size_t i = 0; i < textureMaps.size(); ++i)
{
vectorActor->SetTexture(textureMaps[i]);
renderWindow->Render();
}
}
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(AnimateVectors)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkFiltersCore
vtkvtkFiltersModeling
vtkvtkFiltersSources
vtkvtkIOLegacy
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping AnimateVectors: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(AnimateVectors MACOSX_BUNDLE AnimateVectors.cxx )
target_link_libraries(AnimateVectors PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(AnimateVectors MACOSX_BUNDLE AnimateVectors.cxx )
target_link_libraries(AnimateVectors PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS AnimateVectors
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build AnimateVectors¶
Click here to download AnimateVectors and its CMakeLists.txt file. Once the tarball AnimateVectors.tar has been downloaded and extracted,
cd AnimateVectors/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./AnimateVectors
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.