VisualizeStructuredGrid
VTKEx/Cxx/StructuredGrid/VisualizeStructuredGrid
Description¶
Visualize the points of a structured grid.
Question
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Code¶
VisualizeStructuredGrid.cxx
#include <vtkSmartPointer.h>
#include <vtkStructuredGrid.h>
#include <vtkXMLStructuredGridWriter.h>
#include <vtkMath.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkStructuredGridGeometryFilter.h>
int main(int, char *[])
{
// Create a grid
vtkSmartPointer<vtkStructuredGrid> structuredGrid =
vtkSmartPointer<vtkStructuredGrid>::New();
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
unsigned int numi = 2;
unsigned int numj = 3;
unsigned int numk = 2;
for(unsigned int k = 0; k < numk; k++)
{
for(unsigned int j = 0; j < numj; j++)
{
for(unsigned int i = 0; i < numi; i++)
{
points->InsertNextPoint(i, j, k);
}
}
}
// Specify the dimensions of the grid
structuredGrid->SetDimensions(numi, numj, numk);
structuredGrid->SetPoints(points);
std::cout << "There are " << structuredGrid->GetNumberOfPoints() << " points." << std::endl; // there should be 2*3*2 = 12 points
std::cout << "There are " << structuredGrid->GetNumberOfCells() << " cells." << std::endl; // The 12 points define the corners of 2 cubes/cells (4 points are shared by both cubes)
vtkSmartPointer<vtkStructuredGridGeometryFilter> geometryFilter =
vtkSmartPointer<vtkStructuredGridGeometryFilter>::New();
geometryFilter->SetInputData(structuredGrid);
geometryFilter->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(geometryFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(3);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.2, .3, .4);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(VisualizeStructuredGrid)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeometry
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping VisualizeStructuredGrid: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(VisualizeStructuredGrid MACOSX_BUNDLE VisualizeStructuredGrid.cxx )
target_link_libraries(VisualizeStructuredGrid PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(VisualizeStructuredGrid MACOSX_BUNDLE VisualizeStructuredGrid.cxx )
target_link_libraries(VisualizeStructuredGrid PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VisualizeStructuredGrid
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build VisualizeStructuredGrid¶
Click here to download VisualizeStructuredGrid and its CMakeLists.txt file. Once the tarball VisualizeStructuredGrid.tar has been downloaded and extracted,
cd VisualizeStructuredGrid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VisualizeStructuredGrid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.