StripFran
Description¶
Triangle strip examples. Left, structured triangle mesh consisting of 134 strips each of 390 triangles. Right, Unstructured triangle mesh consisting of 2227 strips of average length 3.94, longest strip 101 triangles. Images are generated by displaying every other triangle strip.
Info
See Figure 9-21 in Chapter 9 The VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
StripFran.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDecimatePro.h>
#include <vtkMaskPolyData.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkPolyDataReader.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStripper.h>
int main (int argc, char *argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " fran_cut.vtk" << std::endl;
return EXIT_FAILURE;
}
// Create the RenderWindow, Renderer and both Actors
//
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkRenderer> renderer1 =
vtkSmartPointer<vtkRenderer>::New();
renderer1->SetViewport( 0., 0., 0.5, 1. );
vtkSmartPointer<vtkRenderer> renderer2 =
vtkSmartPointer<vtkRenderer>::New();
renderer2->SetViewport( 0.5, 0., 1., 1. );
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer1);
renderWindow->AddRenderer(renderer2);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// create a cyberware source
//
vtkSmartPointer<vtkPolyDataReader> cyber =
vtkSmartPointer<vtkPolyDataReader>::New();
cyber->SetFileName(argv[1]);
vtkSmartPointer<vtkDecimatePro> deci =
vtkSmartPointer<vtkDecimatePro>::New();
deci->SetInputConnection(cyber->GetOutputPort());
deci->SetTargetReduction(0.7);
deci->PreserveTopologyOn();
vtkSmartPointer<vtkPolyDataNormals> normals =
vtkSmartPointer<vtkPolyDataNormals>::New();
normals->SetInputConnection(deci->GetOutputPort());
vtkSmartPointer<vtkMaskPolyData> mask =
vtkSmartPointer<vtkMaskPolyData>::New();
mask->SetInputConnection(deci->GetOutputPort());
mask->SetOnRatio(2);
vtkSmartPointer<vtkPolyDataMapper> cyberMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cyberMapper->SetInputConnection(mask->GetOutputPort());
vtkSmartPointer<vtkActor> cyberActor =
vtkSmartPointer<vtkActor>::New();
cyberActor->SetMapper(cyberMapper);
cyberActor->GetProperty()->SetColor(colors->GetColor3d("Flesh").GetData());
vtkSmartPointer<vtkStripper> stripper =
vtkSmartPointer<vtkStripper>::New();
stripper->SetInputConnection(cyber->GetOutputPort());
vtkSmartPointer<vtkMaskPolyData> stripperMask =
vtkSmartPointer<vtkMaskPolyData>::New();
stripperMask->SetInputConnection(stripper->GetOutputPort());
stripperMask->SetOnRatio(2);
vtkSmartPointer<vtkPolyDataMapper> stripperMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
stripperMapper->SetInputConnection(stripperMask->GetOutputPort());
vtkSmartPointer<vtkActor> stripperActor =
vtkSmartPointer<vtkActor>::New();
stripperActor->SetMapper(stripperMapper);
stripperActor->GetProperty()->SetColor(colors->GetColor3d("Flesh").GetData());
// Add the actors to the renderer, set the background and size
//
renderer1->AddActor(stripperActor);
renderer2->AddActor(cyberActor);
renderer1->SetBackground(colors->GetColor3d("Wheat").GetData());
renderer2->SetBackground(colors->GetColor3d("Papaya_Whip").GetData());
renderWindow->SetSize(1024, 640);
// render the image
//
vtkSmartPointer<vtkCamera> cam1 =
vtkSmartPointer<vtkCamera>::New();
cam1->SetFocalPoint(0, 0, 0);
cam1->SetPosition(1, 0, 0);
cam1->SetViewUp(0, 1, 0);
renderer1->SetActiveCamera(cam1);
renderer2->SetActiveCamera(cam1);
renderer1->ResetCamera();
cam1->Azimuth(30);
cam1->Elevation(30);
cam1->Dolly(1.4);
renderer1->ResetCameraClippingRange();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(StripFran)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkFiltersCore
vtkvtkIOLegacy
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping StripFran: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(StripFran MACOSX_BUNDLE StripFran.cxx )
target_link_libraries(StripFran PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(StripFran MACOSX_BUNDLE StripFran.cxx )
target_link_libraries(StripFran PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS StripFran
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build StripFran¶
Click here to download StripFran and its CMakeLists.txt file. Once the tarball StripFran.tar has been downloaded and extracted,
cd StripFran/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./StripFran
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.