MotionBlur
VTKEx/Cxx/Rendering/MotionBlur
Description¶
Example of motin blur.
Info
See Figure 7-36 in Chapter 7 in the VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
MotionBlur.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOpenGLRenderer.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderStepsPass.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSimpleMotionBlurPass.h>
#include <vtkTextureObject.h>
#include <array>
//----------------------------------------------------------------------------
int main(int, char *argv[])
{
vtkNew<vtkNamedColors> colors;
// Set the colors.
std::array<unsigned char , 4> a1Diff{{255, 204, 77, 255}};
colors->SetColor("A1Diff", a1Diff.data());
std::array<unsigned char , 4> a2Amb{{51, 51, 255, 255}};
colors->SetColor("A2Amb", a2Amb.data());
std::array<unsigned char , 4> a2Diff{{51, 255, 204, 255}};
colors->SetColor("A2Diff", a2Diff.data());
std::array<unsigned char , 4> a3Amb{{128, 166, 255, 255}};
colors->SetColor("A3Amb", a3Amb.data());
std::array<unsigned char , 4> bkg{{77, 102, 153}};
colors->SetColor("Bkg", bkg.data());
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("Bkg").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(500, 500);
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renderWindow);
vtkNew<vtkPLYReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
// create three models
{
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetAmbientColor(colors->GetColor3d("Red").GetData());
actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A1Diff").GetData());
actor->GetProperty()->SetSpecular(0.0);
actor->GetProperty()->SetDiffuse(0.5);
actor->GetProperty()->SetAmbient(0.3);
actor->SetPosition(-0.1, 0.0, -0.1);
renderer->AddActor(actor);
}
{
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetAmbientColor(colors->GetColor3d("A2Amb").GetData());
actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A2Diff").GetData());
actor->GetProperty()->SetSpecularColor(colors->GetColor3d("Black").GetData());
actor->GetProperty()->SetSpecular(0.2);
actor->GetProperty()->SetDiffuse(0.9);
actor->GetProperty()->SetAmbient(0.1);
actor->GetProperty()->SetSpecularPower(10.0);
renderer->AddActor(actor);
}
{
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A3Amb").GetData());
actor->GetProperty()->SetSpecularColor(colors->GetColor3d("White").GetData());
actor->GetProperty()->SetSpecular(0.7);
actor->GetProperty()->SetDiffuse(0.4);
actor->GetProperty()->SetSpecularPower(60.0);
actor->SetPosition(0.1, 0.0, 0.1);
renderer->AddActor(actor);
}
renderWindow->SetMultiSamples(0);
// create the basic VTK render steps
vtkNew<vtkRenderStepsPass> basicPasses;
vtkNew<vtkSimpleMotionBlurPass> motion;
motion->SetDelegatePass(basicPasses);
// tell the renderer to use our render pass pipeline
vtkOpenGLRenderer *glrenderer =
dynamic_cast<vtkOpenGLRenderer*>(renderer.GetPointer());
glrenderer->SetPass(motion);
int numRenders = 30;
renderer->GetActiveCamera()->SetPosition(0,0,-1);
renderer->GetActiveCamera()->SetFocalPoint(0,0,0);
renderer->GetActiveCamera()->SetViewUp(0,1,0);
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(15.0);
renderer->GetActiveCamera()->Zoom(1.2);
renderWindow->Render();
for (int i = 0; i < numRenders; ++i)
{
renderer->GetActiveCamera()->Azimuth(10.0/numRenders);
renderer->GetActiveCamera()->Elevation(10.0/numRenders);
renderWindow->Render();
}
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(MotionBlur)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkIOPLY
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping MotionBlur: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(MotionBlur MACOSX_BUNDLE MotionBlur.cxx )
target_link_libraries(MotionBlur PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(MotionBlur MACOSX_BUNDLE MotionBlur.cxx )
target_link_libraries(MotionBlur PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MotionBlur
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build MotionBlur¶
Click here to download MotionBlur and its CMakeLists.txt file. Once the tarball MotionBlur.tar has been downloaded and extracted,
cd MotionBlur/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MotionBlur
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.