WarpScalar
Question
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Code¶
WarpScalar.cxx
#include <vtkActor.h>
#include <vtkDoubleArray.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkWarpScalar.h>
#include <vtkMath.h>
int main(int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
// Create Scalars
vtkSmartPointer<vtkDoubleArray> scalars =
vtkSmartPointer<vtkDoubleArray>::New();
int numberOfPoints = sphereSource->GetOutput()->GetNumberOfPoints();
scalars->SetNumberOfTuples(numberOfPoints);
vtkMath::RandomSeed(8775070); // for reproducibility
for(vtkIdType i = 0; i < numberOfPoints; ++i)
{
scalars->SetTuple1(i, vtkMath::Random(0.0, 1.0 / 7.0));
}
sphereSource->GetOutput()->GetPointData()->SetScalars(scalars);
vtkSmartPointer<vtkWarpScalar> warpScalar =
vtkSmartPointer<vtkWarpScalar>::New();
warpScalar->SetInputConnection(sphereSource->GetOutputPort());
warpScalar->SetScaleFactor(1); // use the scalars themselves
// Required for SetNormal to have an effect
warpScalar->UseNormalOn();
warpScalar->SetNormal(0, 0, 1);
warpScalar->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(warpScalar->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(WarpScalar)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping WarpScalar: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(WarpScalar MACOSX_BUNDLE WarpScalar.cxx )
target_link_libraries(WarpScalar PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(WarpScalar MACOSX_BUNDLE WarpScalar.cxx )
target_link_libraries(WarpScalar PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WarpScalar
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build WarpScalar¶
Click here to download WarpScalar and its CMakeLists.txt file. Once the tarball WarpScalar.tar has been downloaded and extracted,
cd WarpScalar/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WarpScalar
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.