TriangleSolidColor
VTKEx/Cxx/PolyData/TriangleSolidColor
Question
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Code¶
TriangleSolidColor.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkCellData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTriangle.h>
#include <vtkUnsignedCharArray.h>
#include <vtkXMLPolyDataWriter.h>
// For compatibility with new VTK generic data arrays
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
int main(int, char*[])
{
// Setup points
auto points = vtkSmartPointer<vtkPoints>::New();
//auto vertices = vtkSmartPointer<vtkCellArray>::New();
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(0.0, 1.0, 0.0);
// Setup colors
unsigned char red[3]{255, 0, 0};
auto colors = vtkSmartPointer<vtkUnsignedCharArray>::New();
colors->SetNumberOfComponents(3);
colors->SetName("Colors");
colors->InsertNextTupleValue(red);
auto triangles = vtkSmartPointer<vtkCellArray>::New();
auto triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0, 0);
triangle->GetPointIds()->SetId(1, 1);
triangle->GetPointIds()->SetId(2, 2);
triangles->InsertNextCell(triangle);
auto polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->SetPolys(triangles);
polydata->GetCellData()->SetScalars(colors);
// Visualize
auto mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polydata);
auto actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
auto renderer = vtkSmartPointer<vtkRenderer>::New();
auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TriangleSolidColor)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TriangleSolidColor: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TriangleSolidColor MACOSX_BUNDLE TriangleSolidColor.cxx )
target_link_libraries(TriangleSolidColor PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TriangleSolidColor MACOSX_BUNDLE TriangleSolidColor.cxx )
target_link_libraries(TriangleSolidColor PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TriangleSolidColor
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build TriangleSolidColor¶
Click here to download TriangleSolidColor and its CMakeLists.txt file. Once the tarball TriangleSolidColor.tar has been downloaded and extracted,
cd TriangleSolidColor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TriangleSolidColor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.