TransformOrderDemo
VTKEx/Cxx/PolyData/TransformOrderDemo
Description¶
This example creates an image. In the left viewport, it translates the image, then translates and rotates the image. In the right viewport, it rotates the image, then rotates and translates the image. One can see that the result is clearly not the same!
Question
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Code¶
TransformOrderDemo.cxx
#include <vtkSmartPointer.h>
#include <vtkTransform.h>
#include <vtkAxesActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkImageCast.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageMandelbrotSource> source =
vtkSmartPointer<vtkImageMandelbrotSource>::New();
source->Update();
vtkSmartPointer<vtkImageCast> castFilter =
vtkSmartPointer<vtkImageCast>::New();
castFilter->SetInputConnection(source->GetOutputPort());
castFilter->SetOutputScalarTypeToUnsignedChar();
castFilter->Update();
// Create an actor
vtkSmartPointer<vtkImageActor> actor1a =
vtkSmartPointer<vtkImageActor>::New();
actor1a->GetMapper()->SetInputConnection(castFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> actor1b =
vtkSmartPointer<vtkImageActor>::New();
actor1b->GetMapper()->SetInputConnection(castFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> actor2a =
vtkSmartPointer<vtkImageActor>::New();
actor2a->GetMapper()->SetInputConnection(castFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> actor2b =
vtkSmartPointer<vtkImageActor>::New();
actor2b->GetMapper()->SetInputConnection(castFilter->GetOutputPort());
// Create the transformation
vtkSmartPointer<vtkTransform> transform1a =
vtkSmartPointer<vtkTransform>::New();
transform1a->PostMultiply();
transform1a->Translate(10.0, 0.0, 0.0);
actor1a->SetUserTransform(transform1a);
vtkSmartPointer<vtkTransform> transform1b =
vtkSmartPointer<vtkTransform>::New();
transform1b->PostMultiply();
transform1b->Translate(10.0, 0.0, 0.0);
transform1b->RotateZ(40.0);
actor1b->SetUserTransform(transform1b);
vtkSmartPointer<vtkTransform> transform2a =
vtkSmartPointer<vtkTransform>::New();
transform2a->PostMultiply();
transform2a->RotateZ(40.0);
actor2a->SetUserTransform(transform2a);
vtkSmartPointer<vtkTransform> transform2b =
vtkSmartPointer<vtkTransform>::New();
transform2b->PostMultiply();
transform2b->RotateZ(40.0);
transform2b->Translate(10.0, 0.0, 0.0);
actor2b->SetUserTransform(transform2b);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Cetup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
// Setup both renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
// an interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkAxesActor> axes =
vtkSmartPointer<vtkAxesActor>::New();
axes->AxisLabelsOff();
axes->SetTotalLength(5,5,5);
leftRenderer->AddActor(axes);
leftRenderer->AddActor(actor1a);
leftRenderer->AddActor(actor1b);
rightRenderer->AddActor(axes);
rightRenderer->AddActor(actor2a);
rightRenderer->AddActor(actor2b);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TransformOrderDemo)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonTransforms
vtkvtkImagingCore
vtkvtkImagingSources
vtkvtkInteractionStyle
vtkvtkRenderingAnnotation
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TransformOrderDemo: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TransformOrderDemo MACOSX_BUNDLE TransformOrderDemo.cxx )
target_link_libraries(TransformOrderDemo PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TransformOrderDemo MACOSX_BUNDLE TransformOrderDemo.cxx )
target_link_libraries(TransformOrderDemo PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TransformOrderDemo
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build TransformOrderDemo¶
Click here to download TransformOrderDemo and its CMakeLists.txt file. Once the tarball TransformOrderDemo.tar has been downloaded and extracted,
cd TransformOrderDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TransformOrderDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.