ShrinkPolyData
VTKEx/Cxx/PolyData/ShrinkPolyData
Other languages
See (CSharp)
Question
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Code¶
ShrinkPolyData.cxx
#include <vtkSmartPointer.h>
#include <vtkShrinkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkNamedColors.h>
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> inputPolyData;
if(argc > 1)
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
inputPolyData = reader->GetOutput();
}
else
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetPhiResolution(15);
sphereSource->SetThetaResolution(15);
sphereSource->Update();
inputPolyData = sphereSource->GetOutput();
}
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkShrinkPolyData> shrink =
vtkSmartPointer<vtkShrinkPolyData>::New();
shrink->SetShrinkFactor(.8);
shrink->SetInputData(inputPolyData);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(shrink->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer<vtkProperty> back =
vtkSmartPointer<vtkProperty>::New();
back->SetColor(colors->GetColor3d("Peacock").GetData());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Salmon").GetData());
actor->SetBackfaceProperty(back);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Burlywood").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.5);;
renderer->ResetCameraClippingRange();
renderWindow->SetSize(640, 480);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ShrinkPolyData)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ShrinkPolyData: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ShrinkPolyData MACOSX_BUNDLE ShrinkPolyData.cxx )
target_link_libraries(ShrinkPolyData PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ShrinkPolyData MACOSX_BUNDLE ShrinkPolyData.cxx )
target_link_libraries(ShrinkPolyData PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ShrinkPolyData
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ShrinkPolyData¶
Click here to download ShrinkPolyData and its CMakeLists.txt file. Once the tarball ShrinkPolyData.tar has been downloaded and extracted,
cd ShrinkPolyData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ShrinkPolyData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.