SelectVisiblePoints
VTKEx/Cxx/PolyData/SelectVisiblePoints
Description¶
This example demonstrates how to determine which objects are visible.
Question
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Code¶
SelectVisiblePoints.cxx
#include <vtkPolyData.h>
#include <vtkPointSource.h>
#include <vtkSphereSource.h>
#include <vtkSmartPointer.h>
#include <vtkSelectVisiblePoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
class MyInteractor : public vtkInteractorStyleTrackballCamera
{
public:
static MyInteractor* New();
vtkTypeMacro(MyInteractor, vtkInteractorStyleTrackballCamera);
virtual void OnLeftButtonDown() override
{
this->VisibleFilter->Update();
std::cout << "There are currently: " << this->VisibleFilter->GetOutput()->GetNumberOfPoints()
<< " visible." << std::endl;
// Forward events
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
void SetVisibleFilter(vtkSmartPointer<vtkSelectVisiblePoints> vis) {this->VisibleFilter = vis;}
private:
vtkSmartPointer<vtkSelectVisiblePoints> VisibleFilter;
};
vtkStandardNewMacro(MyInteractor);
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(5.0, 0, 0);
sphereSource->Update();
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
pointSource->SetRadius(2.0);
pointSource->SetNumberOfPoints(200);
pointSource->Update();
// Create an actor and mapper
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
pointsMapper->SetInputConnection(pointSource->GetOutputPort());
vtkSmartPointer<vtkActor> pointsActor =
vtkSmartPointer<vtkActor>::New();
pointsActor->SetMapper(pointsMapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(pointsActor);
vtkSmartPointer<vtkSelectVisiblePoints> selectVisiblePoints =
vtkSmartPointer<vtkSelectVisiblePoints>::New();
selectVisiblePoints->SetInputConnection(pointSource->GetOutputPort());
selectVisiblePoints->SetRenderer(renderer);
selectVisiblePoints->Update();
vtkSmartPointer<MyInteractor> style =
vtkSmartPointer<MyInteractor>::New();
renderWindowInteractor->SetInteractorStyle( style );
style->SetVisibleFilter(selectVisiblePoints);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(SelectVisiblePoints)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping SelectVisiblePoints: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(SelectVisiblePoints MACOSX_BUNDLE SelectVisiblePoints.cxx )
target_link_libraries(SelectVisiblePoints PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(SelectVisiblePoints MACOSX_BUNDLE SelectVisiblePoints.cxx )
target_link_libraries(SelectVisiblePoints PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SelectVisiblePoints
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build SelectVisiblePoints¶
Click here to download SelectVisiblePoints and its CMakeLists.txt file. Once the tarball SelectVisiblePoints.tar has been downloaded and extracted,
cd SelectVisiblePoints/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SelectVisiblePoints
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.