Reflection
Description¶
Note
This example uses vtkReflectionFilter, which outputs a vtkDataObject. For an example that returns a vtkPolyData, see TransformPolyData.
Other languages
See (Java)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Reflection.cxx
#include <vtkSmartPointer.h>
#include <vtkReflectionFilter.h>
#include <vtkDataSetMapper.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
coneSource->Update();
vtkSmartPointer<vtkPolyDataMapper> coneMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper->SetInputConnection(coneSource->GetOutputPort());
vtkSmartPointer<vtkActor> coneActor =
vtkSmartPointer<vtkActor>::New();
coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetColor(colors->GetColor3d("Mint").GetData());
// Reflection
vtkSmartPointer<vtkReflectionFilter> reflectionFilter =
vtkSmartPointer<vtkReflectionFilter>::New();
reflectionFilter->SetInputConnection(coneSource->GetOutputPort());
reflectionFilter->CopyInputOff();
reflectionFilter->Update();
vtkSmartPointer<vtkDataSetMapper> reflectionMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
reflectionMapper->SetInputConnection(reflectionFilter->GetOutputPort());
vtkSmartPointer<vtkActor> reflectionActor =
vtkSmartPointer<vtkActor>::New();
reflectionActor->SetMapper(reflectionMapper);
reflectionActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(640, 480);
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(coneActor);
renderer->AddActor(reflectionActor);
renderer->SetBackground(colors->GetColor3d("Burlywood").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Reflection)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Reflection: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Reflection MACOSX_BUNDLE Reflection.cxx )
target_link_libraries(Reflection PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Reflection MACOSX_BUNDLE Reflection.cxx )
target_link_libraries(Reflection PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Reflection
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Reflection¶
Click here to download Reflection and its CMakeLists.txt file. Once the tarball Reflection.tar has been downloaded and extracted,
cd Reflection/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Reflection
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.