PolyDataConnectivityFilter SpecifiedRegion
VTKEx/Cxx/PolyData/PolyDataConnectivityFilter_SpecifiedRegion
Description¶
This example creates two spheres and combines them together into one polydata. The vtkPolyDataConnectivityFilter is used to find the two spheres as they are separate regions (disconnected). If region 0 is selected, the small sphere is extracted. If region 1 is selected, the large sphere is extracted.
The original vtkPolyData is red, on top. The extracted region is yellow, on the bottom.
Note
Contrast this with PolyDataConnectivityFilter_LargestRegion.
Note
Contributed by: Jinyoung Hwang
Other languages
See (CSharp)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
PolyDataConnectivityFilter_SpecifiedRegion.cxx
#include <vtkSmartPointer.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkAppendPolyData.h>
#include <vtkNamedColors.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkSphereSource> sphereSource1 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource1->SetRadius(5);
vtkSmartPointer<vtkSphereSource> sphereSource2 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource2->SetRadius(10);
sphereSource2->SetCenter(25,0,0);
vtkSmartPointer<vtkAppendPolyData> appendFilter =
vtkSmartPointer<vtkAppendPolyData>::New();
appendFilter->AddInputConnection(sphereSource1->GetOutputPort());
appendFilter->AddInputConnection(sphereSource2->GetOutputPort());
vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter =
vtkSmartPointer<vtkPolyDataConnectivityFilter>::New();
connectivityFilter->SetInputConnection(appendFilter->GetOutputPort());
connectivityFilter->SetExtractionModeToSpecifiedRegions();
connectivityFilter->AddSpecifiedRegion(0); //select the region to extract here
connectivityFilter->Update();
// Create a mapper and actor for original data
vtkSmartPointer<vtkPolyDataMapper> originalMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
originalMapper->SetInputConnection(appendFilter->GetOutputPort());
vtkSmartPointer<vtkActor> originalActor =
vtkSmartPointer<vtkActor>::New();
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
// create a mapper and actor for extracted data
vtkSmartPointer<vtkPolyDataMapper> extractedMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort());
vtkSmartPointer<vtkActor> extractedActor =
vtkSmartPointer<vtkActor>::New();
extractedActor->SetMapper(extractedMapper);
extractedActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
extractedActor->SetPosition(0,-20,0);
// create a renderer
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(originalActor);
renderer->AddActor(extractedActor);
renderer->GradientBackgroundOn();
renderer->SetBackground (colors->GetColor3d("Gold").GetData());
renderer->SetBackground2 (colors->GetColor3d("Silver").GetData());
// create a render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// create an interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(PolyDataConnectivityFilter_SpecifiedRegion)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkFiltersCore
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping PolyDataConnectivityFilter_SpecifiedRegion: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(PolyDataConnectivityFilter_SpecifiedRegion MACOSX_BUNDLE PolyDataConnectivityFilter_SpecifiedRegion.cxx )
target_link_libraries(PolyDataConnectivityFilter_SpecifiedRegion PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(PolyDataConnectivityFilter_SpecifiedRegion MACOSX_BUNDLE PolyDataConnectivityFilter_SpecifiedRegion.cxx )
target_link_libraries(PolyDataConnectivityFilter_SpecifiedRegion PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PolyDataConnectivityFilter_SpecifiedRegion
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build PolyDataConnectivityFilter_SpecifiedRegion¶
Click here to download PolyDataConnectivityFilter_SpecifiedRegion and its CMakeLists.txt file. Once the tarball PolyDataConnectivityFilter_SpecifiedRegion.tar has been downloaded and extracted,
cd PolyDataConnectivityFilter_SpecifiedRegion/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyDataConnectivityFilter_SpecifiedRegion
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.