PointLocatorVisualization
VTKEx/Cxx/PolyData/PointLocatorVisualization
Description¶
The idea of this example is to navigate levels of a uniform spatial tree vtkPointLocator) using a slider.
Note
It is not desirable to have PointsPerBucket set "too small". This is because at some point, refining a bucket will result in each cell in that bucket to also be in the bucket's children. This only wastes memory and computation. The value that is "too small" is dependent on the grid but in general a value between 10 and 100 should work well (the default value is 25).
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
PointLocatorVisualization.cxx
#include <vtkPointSource.h>
#include <vtkSphereSource.h>
#include <vtkPointLocator.h>
#include <vtkSmartPointer.h>
#include <vtkPolyData.h>
#include <vtkSliderWidget.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkCommand.h>
#include <vtkWidgetEvent.h>
#include <vtkCallbackCommand.h>
#include <vtkWidgetEventTranslator.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkSliderWidget.h>
#include <vtkSliderRepresentation2D.h>
#include <vtkProperty.h>
#include <vtkMath.h>
class vtkSliderCallback : public vtkCommand
{
public:
static vtkSliderCallback *New()
{
return new vtkSliderCallback;
}
vtkSliderCallback():PointLocator(0), Level(0), PolyData(0), Renderer(0){}
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkSliderWidget *sliderWidget =
reinterpret_cast<vtkSliderWidget*>(caller);
this->Level = vtkMath::Round(static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());
this->PointLocator->GenerateRepresentation(this->Level, this->PolyData);
this->Renderer->Render();
}
vtkPointLocator* PointLocator;
int Level;
vtkPolyData* PolyData;
vtkRenderer* Renderer;
};
int main (int, char *[])
{
vtkSmartPointer<vtkSphereSource> inputSource =
vtkSmartPointer<vtkSphereSource>::New();
inputSource->SetPhiResolution(10);
inputSource->SetThetaResolution(10);
inputSource->Update();
vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
pointsMapper->SetInputConnection(inputSource->GetOutputPort());
vtkSmartPointer<vtkActor> pointsActor =
vtkSmartPointer<vtkActor>::New();
pointsActor->SetMapper(pointsMapper);
pointsActor->GetProperty()->SetInterpolationToFlat();
// Create the tree
vtkSmartPointer<vtkPointLocator> pointLocator =
vtkSmartPointer<vtkPointLocator>::New();
pointLocator->SetDataSet(inputSource->GetOutput());
pointLocator->BuildLocator();
// Initialize the representation
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
pointLocator->GenerateRepresentation(0, polydata);
vtkSmartPointer<vtkPolyDataMapper> locatorTreeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
locatorTreeMapper->SetInputData(polydata);
vtkSmartPointer<vtkActor> locatorTreeActor =
vtkSmartPointer<vtkActor>::New();
locatorTreeActor->SetMapper(locatorTreeMapper);
locatorTreeActor->GetProperty()->SetInterpolationToFlat();
locatorTreeActor->GetProperty()->SetRepresentationToWireframe();
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(pointsActor);
renderer->AddActor(locatorTreeActor);
// Render an image (lights and cameras are created automatically)
renderWindow->Render();
vtkSmartPointer<vtkSliderRepresentation2D> sliderRep =
vtkSmartPointer<vtkSliderRepresentation2D>::New();
sliderRep->SetMinimumValue(0);
sliderRep->SetMaximumValue(pointLocator->GetLevel());
sliderRep->SetValue(0);
sliderRep->SetTitleText("MaxPointsPerRegion");
sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToNormalizedDisplay();
sliderRep->GetPoint1Coordinate()->SetValue(.2, .2);
sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToNormalizedDisplay();
sliderRep->GetPoint2Coordinate()->SetValue(.8, .2);
sliderRep->SetSliderLength(0.075);
sliderRep->SetSliderWidth(0.05);
sliderRep->SetEndCapLength(0.05);
vtkSmartPointer<vtkSliderWidget> sliderWidget =
vtkSmartPointer<vtkSliderWidget>::New();
sliderWidget->SetInteractor(renderWindowInteractor);
sliderWidget->SetRepresentation(sliderRep);
sliderWidget->SetAnimationModeToAnimate();
sliderWidget->EnabledOn();
vtkSmartPointer<vtkSliderCallback> callback =
vtkSmartPointer<vtkSliderCallback>::New();
callback->PointLocator = pointLocator;
callback->PolyData = polydata;
callback->Renderer = renderer;
sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);
renderWindowInteractor->Initialize();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(PointLocatorVisualization)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkInteractionWidgets
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping PointLocatorVisualization: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(PointLocatorVisualization MACOSX_BUNDLE PointLocatorVisualization.cxx )
target_link_libraries(PointLocatorVisualization PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(PointLocatorVisualization MACOSX_BUNDLE PointLocatorVisualization.cxx )
target_link_libraries(PointLocatorVisualization PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PointLocatorVisualization
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build PointLocatorVisualization¶
Click here to download PointLocatorVisualization and its CMakeLists.txt file. Once the tarball PointLocatorVisualization.tar has been downloaded and extracted,
cd PointLocatorVisualization/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointLocatorVisualization
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.