PointLocator
VTKEx/Cxx/PolyData/PointLocator
Description¶
Create a point locator for a set of points. The 'n' (next) and 'p' (previous) keys change the resolution of the cells.
Question
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Code¶
PointLocator.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkObjectFactory.h>
#include <vtkPointLocator.h>
#include <vtkPointSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
class KeyPressInteractorStyle3 : public vtkInteractorStyleTrackballCamera
{
public:
static KeyPressInteractorStyle3* New();
KeyPressInteractorStyle3() : PointsPerBucket(1)
{
pointLocator = nullptr;
renderWindow = nullptr;
polydata = nullptr;
}
virtual void OnChar()
{
vtkRenderWindowInteractor* rwi = this->Interactor;
char ch = rwi->GetKeyCode();
switch (ch)
{
case 'n':
cout << "Next." << endl;
this->PointsPerBucket++;
break;
case 'p':
cout << "Previous." << endl;
if (this->PointsPerBucket > 1)
{
this->PointsPerBucket--;
}
break;
default:
std::cout << "An unhandled key was pressed." << std::endl;
break;
}
std::cout << "PointsPerBucket = " << this->PointsPerBucket << std::endl;
// Create the tree
pointLocator->SetNumberOfPointsPerBucket(this->PointsPerBucket);
pointLocator->BuildLocator();
pointLocator->GenerateRepresentation(1, polydata);
renderWindow->Render();
// Forward events
vtkInteractorStyleTrackballCamera::OnChar();
}
vtkPointLocator* pointLocator;
vtkRenderWindow* renderWindow;
vtkPolyData* polydata;
private:
unsigned int PointsPerBucket;
};
vtkStandardNewMacro(KeyPressInteractorStyle3);
int main(int, char*[])
{
auto colors = vtkSmartPointer<vtkNamedColors>::New();
auto pointSource = vtkSmartPointer<vtkPointSource>::New();
pointSource->SetNumberOfPoints(4000);
pointSource->Update();
// Create the tree
auto pointLocator = vtkSmartPointer<vtkPointLocator>::New();
pointLocator->SetDataSet(pointSource->GetOutput());
pointLocator->AutomaticOn();
pointLocator->SetNumberOfPointsPerBucket(2);
pointLocator->BuildLocator();
std::cout << "There are " << pointLocator->GetLevel() << " levels."
<< std::endl;
std::cout << "There are " << pointLocator->GetNumberOfPointsPerBucket()
<< " points per bucket." << endl;
auto polydata = vtkSmartPointer<vtkPolyData>::New();
pointLocator->GenerateRepresentation(pointLocator->GetLevel(), polydata);
// Visualize
auto mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polydata);
auto actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Peru").GetData());
auto renderer = vtkSmartPointer<vtkRenderer>::New();
auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<KeyPressInteractorStyle3> style =
vtkSmartPointer<KeyPressInteractorStyle3>::New();
style->pointLocator = pointLocator;
style->renderWindow = renderWindow;
style->polydata = polydata;
renderWindowInteractor->SetInteractorStyle(style);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Beige").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Elevation(60.0);
renderer->GetActiveCamera()->Azimuth(30.0);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(PointLocator)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping PointLocator: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(PointLocator MACOSX_BUNDLE PointLocator.cxx )
target_link_libraries(PointLocator PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(PointLocator MACOSX_BUNDLE PointLocator.cxx )
target_link_libraries(PointLocator PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PointLocator
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build PointLocator¶
Click here to download PointLocator and its CMakeLists.txt file. Once the tarball PointLocator.tar has been downloaded and extracted,
cd PointLocator/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointLocator
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.