Outline
Description¶
This example shows how to draw the outline of the dataset.
Seealso
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Outline.cxx
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOutlineFilter.h>
int main(int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
vtkPolyData* sphere = sphereSource->GetOutput();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(sphere);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create the outline
vtkSmartPointer<vtkOutlineFilter> outline =
vtkSmartPointer<vtkOutlineFilter>::New();
outline->SetInputData(sphere);
vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
outlineMapper->SetInputConnection(outline->GetOutputPort());
vtkSmartPointer<vtkActor> outlineActor =
vtkSmartPointer<vtkActor>::New();
outlineActor->SetMapper(outlineMapper);
outlineActor->GetProperty()->SetColor(0,0,0);
// Setup the window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->AddActor(outlineActor);
renderer->SetBackground(1,1,1); // Background color white
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Outline)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersModeling
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Outline: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Outline MACOSX_BUNDLE Outline.cxx )
target_link_libraries(Outline PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Outline MACOSX_BUNDLE Outline.cxx )
target_link_libraries(Outline PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Outline
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Outline¶
Click here to download Outline and its CMakeLists.txt file. Once the tarball Outline.tar has been downloaded and extracted,
cd Outline/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Outline
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.