NullPoint
Other languages
See (CSharp)
Question
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Code¶
NullPoint.cxx
#include <vtkFloatArray.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkVersion.h>
#if VTK_VERSION_NUMBER >= 90000000000ULL
#define VTK_VER_GE_90 1
#endif
int main(int, char*[])
{
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(1, 1, 1);
points->InsertNextPoint(2, 2, 2);
points->InsertNextPoint(3, 3, 3);
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
vtkSmartPointer<vtkFloatArray> floatArray =
vtkSmartPointer<vtkFloatArray>::New();
floatArray->SetNumberOfValues(3);
floatArray->SetNumberOfComponents(1);
floatArray->SetName("FloatArray");
for (vtkIdType i = 0; i < 3; i++)
{
floatArray->SetValue(i, 2);
}
polydata->GetPointData()->AddArray(floatArray);
vtkSmartPointer<vtkIntArray> intArray = vtkSmartPointer<vtkIntArray>::New();
intArray->SetNumberOfValues(3);
intArray->SetNumberOfComponents(1);
intArray->SetName("IntArray");
for (vtkIdType i = 0; i < 3; i++)
{
intArray->SetValue(i, 2);
}
polydata->GetPointData()->AddArray(intArray);
for (vtkIdType i = 0; i < 3; i++)
{
double p[3];
polydata->GetPoint(i, p);
vtkFloatArray* pointsFloatArray = dynamic_cast<vtkFloatArray*>(
polydata->GetPointData()->GetArray("FloatArray"));
vtkIntArray* pointsIntArray = dynamic_cast<vtkIntArray*>(
polydata->GetPointData()->GetArray("IntArray"));
std::cout << "Point " << i << " : " << p[0] << " " << p[1] << " " << p[2]
<< " " << pointsFloatArray->GetValue(i) << " "
<< pointsIntArray->GetValue(i) << std::endl;
}
#if VTK_VER_GE_90
polydata->GetPointData()->NullData(1);
#else
polydata->GetPointData()->NullPoint(1);
#endif
polydata->Modified();
for (vtkIdType i = 0; i < 3; i++)
{
double p[3];
polydata->GetPoint(i, p);
vtkFloatArray* pointsFloatArray = dynamic_cast<vtkFloatArray*>(
polydata->GetPointData()->GetArray("FloatArray"));
vtkIntArray* pointsIntArray = dynamic_cast<vtkIntArray*>(
polydata->GetPointData()->GetArray("IntArray"));
std::cout << "Point " << i << " : " << p[0] << " " << p[1] << " " << p[2]
<< " " << pointsFloatArray->GetValue(i) << " "
<< pointsIntArray->GetValue(i) << std::endl;
}
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(NullPoint)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel QUIET)
if (NOT VTK_FOUND)
message("Skipping NullPoint: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(NullPoint MACOSX_BUNDLE NullPoint.cxx )
target_link_libraries(NullPoint PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(NullPoint MACOSX_BUNDLE NullPoint.cxx )
target_link_libraries(NullPoint PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS NullPoint
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build NullPoint¶
Click here to download NullPoint and its CMakeLists.txt file. Once the tarball NullPoint.tar has been downloaded and extracted,
cd NullPoint/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./NullPoint
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.