MeshQuality
VTKEx/Cxx/PolyData/MeshQuality
Description¶
This example uses one of many selectable methods to determine the quality of a mesh. In this case, we have selected to use the area of the triangles. We show how to retrieve the quality metric computed on each triangle after the process is completed.
Other languages
See (Java)
Question
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Code¶
MeshQuality.cxx
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkDoubleArray.h>
#include <vtkDataSet.h>
#include <vtkMeshQuality.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkTriangleFilter> triangleFilter =
vtkSmartPointer<vtkTriangleFilter>::New();
triangleFilter->SetInputConnection(sphereSource->GetOutputPort());
triangleFilter->Update();
vtkPolyData* mesh = triangleFilter->GetOutput();
std::cout << "There are " << mesh->GetNumberOfCells() << " cells." << std::endl;
vtkSmartPointer<vtkMeshQuality> qualityFilter =
vtkSmartPointer<vtkMeshQuality>::New();
qualityFilter->SetInputData(mesh);
qualityFilter->SetTriangleQualityMeasureToArea();
qualityFilter->Update();
vtkSmartPointer<vtkDoubleArray> qualityArray =
dynamic_cast<vtkDoubleArray*>(qualityFilter->GetOutput()->GetCellData()->GetArray("Quality"));
std::cout << "There are " << qualityArray->GetNumberOfTuples() << " values." << std::endl;
for(vtkIdType i = 0; i < qualityArray->GetNumberOfTuples(); i++)
{
double val = qualityArray->GetValue(i);
std::cout << "value " << i << " : " << val << std::endl;
}
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->ShallowCopy(qualityFilter->GetOutput());
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polydata);
mapper->SetScalarRange(polydata->GetScalarRange());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(MeshQuality)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersSources
vtkvtkFiltersVerdict
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping MeshQuality: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(MeshQuality MACOSX_BUNDLE MeshQuality.cxx )
target_link_libraries(MeshQuality PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(MeshQuality MACOSX_BUNDLE MeshQuality.cxx )
target_link_libraries(MeshQuality PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MeshQuality
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build MeshQuality¶
Click here to download MeshQuality and its CMakeLists.txt file. Once the tarball MeshQuality.tar has been downloaded and extracted,
cd MeshQuality/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MeshQuality
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.