KochanekSpline
VTKEx/Cxx/PolyData/KochanekSpline
Description¶
The vtkKochanekSpline provides three parametes to control the shape of the spline:
- tension - Changes the length of the tangent vector
- bias - Primarily changes the direction of the tangent vector
- continuity - Changes the sharpness in change between tangents
Seealso
KochanekSplineDemo provides sliders to change the three parameters.
Seealso
This wikipedia article describes the controlsin detail.
Other languages
See (Java)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
KochanekSpline.cxx
#include <vtkSmartPointer.h>
#include <vtkKochanekSpline.h>
#include <vtkParametricSpline.h>
#include <vtkParametricFunctionSource.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkGlyph3DMapper.h>
#include <vtkSphereSource.h>
#include <vtkNamedColors.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
int numberOfPoints = 10;
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
pointSource->SetNumberOfPoints(numberOfPoints);
pointSource->Update();
vtkPoints* points = pointSource->GetOutput()->GetPoints();
vtkSmartPointer<vtkKochanekSpline> xSpline =
vtkSmartPointer<vtkKochanekSpline>::New();
vtkSmartPointer<vtkKochanekSpline> ySpline =
vtkSmartPointer<vtkKochanekSpline>::New();
vtkSmartPointer<vtkKochanekSpline> zSpline =
vtkSmartPointer<vtkKochanekSpline>::New();
vtkSmartPointer<vtkParametricSpline> spline =
vtkSmartPointer<vtkParametricSpline>::New();
spline->SetXSpline(xSpline);
spline->SetYSpline(ySpline);
spline->SetZSpline(zSpline);
spline->SetPoints(points);
vtkSmartPointer<vtkParametricFunctionSource> functionSource =
vtkSmartPointer<vtkParametricFunctionSource>::New();
functionSource->SetParametricFunction(spline);
functionSource->SetUResolution(50 * numberOfPoints);
functionSource->SetVResolution(50 * numberOfPoints);
functionSource->SetWResolution(50 * numberOfPoints);
functionSource->Update();
// Setup actor and mapper
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(functionSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("DarkSlateGrey").GetData());
actor->GetProperty()->SetLineWidth(3.0);
// Glyph the points
vtkSmartPointer<vtkSphereSource> sphere =
vtkSmartPointer<vtkSphereSource>::New();
sphere->SetPhiResolution(21);
sphere->SetThetaResolution(21);
sphere->SetRadius(.02);
// Create a polydata to store everything in
vtkSmartPointer<vtkPolyData> polyData =
vtkSmartPointer<vtkPolyData>::New();
polyData->SetPoints(points);
vtkSmartPointer<vtkGlyph3DMapper> pointMapper =
vtkSmartPointer<vtkGlyph3DMapper>::New();
pointMapper->SetInputData(polyData);
pointMapper->SetSourceConnection(sphere->GetOutputPort());
vtkSmartPointer<vtkActor> pointActor =
vtkSmartPointer<vtkActor>::New();
pointActor->SetMapper(pointMapper);
pointActor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->AddActor(pointActor);;
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(KochanekSpline)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonComputationalGeometry
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping KochanekSpline: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(KochanekSpline MACOSX_BUNDLE KochanekSpline.cxx )
target_link_libraries(KochanekSpline PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(KochanekSpline MACOSX_BUNDLE KochanekSpline.cxx )
target_link_libraries(KochanekSpline PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS KochanekSpline
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build KochanekSpline¶
Click here to download KochanekSpline and its CMakeLists.txt file. Once the tarball KochanekSpline.tar has been downloaded and extracted,
cd KochanekSpline/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./KochanekSpline
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.