HighlightBadCells
VTKEx/Cxx/PolyData/HighlightBadCells
Other languages
See (CSharp)
Question
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Code¶
HighlightBadCells.cxx
#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPolyData.h>
#include <vtkThreshold.h>
#include <vtkCellData.h>
#include <vtkDoubleArray.h>
#include <vtkDataSet.h>
#include <vtkDataSetMapper.h>
#include <vtkMeshQuality.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkTriangleFilter> triangleFilter =
vtkSmartPointer<vtkTriangleFilter>::New();
triangleFilter->SetInputConnection(sphereSource->GetOutputPort());
triangleFilter->Update();
//Create a mapper and actor
vtkSmartPointer<vtkDataSetMapper> sphereMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
sphereMapper->SetInputConnection(triangleFilter->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
vtkPolyData* mesh = triangleFilter->GetOutput();
cout << "There are " << mesh->GetNumberOfCells() << " cells." << endl;
vtkSmartPointer<vtkMeshQuality> qualityFilter =
vtkSmartPointer<vtkMeshQuality>::New();
qualityFilter->SetInputData(mesh);
qualityFilter->SetTriangleQualityMeasureToArea();
qualityFilter->Update();
vtkDataSet* qualityMesh = qualityFilter->GetOutput();
vtkSmartPointer<vtkDoubleArray> qualityArray =
dynamic_cast<vtkDoubleArray*>(qualityMesh->GetCellData()->GetArray("Quality"));
cout << "There are " << qualityArray->GetNumberOfTuples() << " values." << endl;
for(vtkIdType i = 0; i < qualityArray->GetNumberOfTuples(); i++)
{
double val = qualityArray->GetValue(i);
cout << "value " << i << " : " << val << endl;
}
vtkSmartPointer<vtkThreshold> selectCells =
vtkSmartPointer<vtkThreshold>::New();
selectCells->ThresholdByLower(.02);
selectCells->SetInputArrayToProcess( 0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_CELLS,
vtkDataSetAttributes::SCALARS );
selectCells->SetInputData(qualityMesh);
selectCells->Update();
vtkUnstructuredGrid* ug = selectCells->GetOutput();
// Create a mapper and actor
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputData(ug);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(1.0, 0.0, 0.0);
actor->GetProperty()->SetRepresentationToWireframe();
actor->GetProperty()->SetLineWidth(5);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->AddActor(sphereActor);
renderer->SetBackground(1,1,1); // Background color white
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(HighlightBadCells)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersSources
vtkvtkFiltersVerdict
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping HighlightBadCells: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(HighlightBadCells MACOSX_BUNDLE HighlightBadCells.cxx )
target_link_libraries(HighlightBadCells PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(HighlightBadCells MACOSX_BUNDLE HighlightBadCells.cxx )
target_link_libraries(HighlightBadCells PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HighlightBadCells
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build HighlightBadCells¶
Click here to download HighlightBadCells and its CMakeLists.txt file. Once the tarball HighlightBadCells.tar has been downloaded and extracted,
cd HighlightBadCells/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HighlightBadCells
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.