GreedyTerrainDecimation
VTKEx/Cxx/PolyData/GreedyTerrainDecimation
Other languages
See (CSharp)
Question
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Code¶
GreedyTerrainDecimation.cxx
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkMath.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkImageData.h>
#include <vtkGreedyTerrainDecimation.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageData> image =
vtkSmartPointer<vtkImageData>::New();
image->SetDimensions(3,3,1);
image->AllocateScalars(VTK_UNSIGNED_CHAR,1);
int dims[3];
image->GetDimensions(dims);
for(int i = 0; i < dims[0]; i++)
{
for(int j = 0; j < dims[1]; j++)
{
unsigned char* pixel = static_cast<unsigned char*>(image->GetScalarPointer(i,j,0));
//pixel[0] = vtkMath::Round(vtkMath::Random(0, 255));
pixel[0] = vtkMath::Round(vtkMath::Random(0, 1));
}
}
vtkSmartPointer<vtkGreedyTerrainDecimation> decimation =
vtkSmartPointer<vtkGreedyTerrainDecimation>::New();
decimation->SetInputData(image);
decimation->Update();
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(decimation->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetEdgeColor(1,0,0);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(GreedyTerrainDecimation)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersHybrid
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping GreedyTerrainDecimation: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(GreedyTerrainDecimation MACOSX_BUNDLE GreedyTerrainDecimation.cxx )
target_link_libraries(GreedyTerrainDecimation PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(GreedyTerrainDecimation MACOSX_BUNDLE GreedyTerrainDecimation.cxx )
target_link_libraries(GreedyTerrainDecimation PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS GreedyTerrainDecimation
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build GreedyTerrainDecimation¶
Click here to download GreedyTerrainDecimation and its CMakeLists.txt file. Once the tarball GreedyTerrainDecimation.tar has been downloaded and extracted,
cd GreedyTerrainDecimation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./GreedyTerrainDecimation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.