ConvexHullShrinkWrap
VTKEx/Cxx/PolyData/ConvexHullShrinkWrap
Description¶
This example creates a point cloud, and a sphere larger than the point cloud which fully contains the cloud. It then "shrink wraps" the sphere onto the points. This produces approximately a convex hull.
Other languages
See (Java)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ConvexHullShrinkWrap.cxx
#include <vtkSmartPointer.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkGlyph3D.h>
#include <vtkPointSource.h>
#include <vtkSmoothPolyDataFilter.h>
#include <vtkNamedColors.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> namedColors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetRadius(10);
sphereSource->SetPhiResolution(50);
sphereSource->SetThetaResolution(50);
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
pointSource->SetNumberOfPoints(60);
pointSource->SetRadius(2);
vtkSmartPointer<vtkSmoothPolyDataFilter> smoothFilter =
vtkSmartPointer<vtkSmoothPolyDataFilter>::New();
smoothFilter->SetInputConnection(0, sphereSource->GetOutputPort());
smoothFilter->SetInputConnection(1, pointSource->GetOutputPort());
vtkSmartPointer<vtkSphereSource> glyphSource =
vtkSmartPointer<vtkSphereSource>::New();
glyphSource->SetRadius(.04);
vtkSmartPointer<vtkGlyph3D> glyph3D =
vtkSmartPointer<vtkGlyph3D>::New();
glyph3D->SetInputConnection(pointSource->GetOutputPort());
glyph3D->SetSourceConnection(glyphSource->GetOutputPort());
glyph3D->ScalingOff();
vtkSmartPointer<vtkDataSetMapper> glyph3DMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
glyph3DMapper->SetInputConnection(glyph3D->GetOutputPort());
glyph3DMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> glyph3DActor =
vtkSmartPointer<vtkActor>::New();
glyph3DActor->SetMapper(glyph3DMapper);
glyph3DActor->GetProperty()->SetColor(
namedColors->GetColor3d("Banana").GetData());
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(smoothFilter->GetOutputPort());
mapper->ScalarVisibilityOff();
// Create an actor for the surface
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(
namedColors->GetColor3d("Tomato").GetData());
actor->GetProperty()->SetEdgeColor(
namedColors->GetColor3d("IvoryBlack").GetData());
actor->GetProperty()->SetOpacity(1.0);
actor->GetProperty()->EdgeVisibilityOff();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->AddActor(glyph3DActor);
renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ConvexHullShrinkWrap)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ConvexHullShrinkWrap: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ConvexHullShrinkWrap MACOSX_BUNDLE ConvexHullShrinkWrap.cxx )
target_link_libraries(ConvexHullShrinkWrap PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ConvexHullShrinkWrap MACOSX_BUNDLE ConvexHullShrinkWrap.cxx )
target_link_libraries(ConvexHullShrinkWrap PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ConvexHullShrinkWrap
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ConvexHullShrinkWrap¶
Click here to download ConvexHullShrinkWrap and its CMakeLists.txt file. Once the tarball ConvexHullShrinkWrap.tar has been downloaded and extracted,
cd ConvexHullShrinkWrap/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConvexHullShrinkWrap
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.