ConvexHull
Question
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Code¶
ConvexHull.cxx
#include <vtkPoints.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkSmartPointer.h>
#include <vtkHull.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
int main(int argc, char *argv[])
{
// Parse command line arguments
if(argc != 2)
{
std::cout << "Required arguments: Filename" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkNamedColors> namedColors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
vtkSmartPointer<vtkHull> hullFilter =
vtkSmartPointer<vtkHull>::New();
hullFilter->SetInputConnection(reader->GetOutputPort());
hullFilter->AddCubeFacePlanes ();
hullFilter->AddRecursiveSpherePlanes(5);
vtkSmartPointer<vtkDataSetMapper> originalMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
originalMapper->SetInputConnection(reader->GetOutputPort());
originalMapper->ScalarVisibilityOff();
// Create an actor for the surface
vtkSmartPointer<vtkActor> originalActor =
vtkSmartPointer<vtkActor>::New();
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetDiffuseColor(
namedColors->GetColor3d("Banana").GetData());
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(hullFilter->GetOutputPort());
mapper->ScalarVisibilityOff();
// Create an actor for the surface
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(
namedColors->GetColor3d("Tomato").GetData());
actor->GetProperty()->SetEdgeColor(
namedColors->GetColor3d("IvoryBlack").GetData());
actor->GetProperty()->SetOpacity(.5);
actor->GetProperty()->EdgeVisibilityOff();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(originalActor);
renderer->AddActor(actor);
renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ConvexHull)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkFiltersCore
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ConvexHull: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ConvexHull MACOSX_BUNDLE ConvexHull.cxx )
target_link_libraries(ConvexHull PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ConvexHull MACOSX_BUNDLE ConvexHull.cxx )
target_link_libraries(ConvexHull PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ConvexHull
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ConvexHull¶
Click here to download ConvexHull and its CMakeLists.txt file. Once the tarball ConvexHull.tar has been downloaded and extracted,
cd ConvexHull/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConvexHull
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.