ColorDisconnectedRegions
VTKEx/Cxx/PolyData/ColorDisconnectedRegions
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ColorDisconnectedRegions.cxx
#include <vtkSmartPointer.h>
#include <vtkPointData.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkAppendPolyData.h>
#include <vtkNamedColors.h>
int main(int, char*[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Create some spheres
vtkSmartPointer<vtkSphereSource> sphereSource1 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource1->Update();
vtkSmartPointer<vtkSphereSource> sphereSource2 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource2->SetCenter(5,0,0);
sphereSource2->Update();
vtkSmartPointer<vtkSphereSource> sphereSource3 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource3->SetCenter(10,0,0);
sphereSource3->Update();
vtkSmartPointer<vtkAppendPolyData> appendFilter =
vtkSmartPointer<vtkAppendPolyData>::New();
appendFilter->AddInputConnection(sphereSource1->GetOutputPort());
appendFilter->AddInputConnection(sphereSource2->GetOutputPort());
appendFilter->AddInputConnection(sphereSource3->GetOutputPort());
appendFilter->Update();
vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter =
vtkSmartPointer<vtkPolyDataConnectivityFilter>::New();
connectivityFilter->SetInputConnection(appendFilter->GetOutputPort());
connectivityFilter->SetExtractionModeToAllRegions();
connectivityFilter->ColorRegionsOn();
connectivityFilter->Update();
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(connectivityFilter->GetOutputPort());
mapper->SetScalarRange(connectivityFilter->GetOutput()->GetPointData()->GetArray("RegionId")->GetRange());
mapper->Update();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ColorDisconnectedRegions)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ColorDisconnectedRegions: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ColorDisconnectedRegions MACOSX_BUNDLE ColorDisconnectedRegions.cxx )
target_link_libraries(ColorDisconnectedRegions PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ColorDisconnectedRegions MACOSX_BUNDLE ColorDisconnectedRegions.cxx )
target_link_libraries(ColorDisconnectedRegions PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ColorDisconnectedRegions
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ColorDisconnectedRegions¶
Click here to download ColorDisconnectedRegions and its CMakeLists.txt file. Once the tarball ColorDisconnectedRegions.tar has been downloaded and extracted,
cd ColorDisconnectedRegions/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColorDisconnectedRegions
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.