ColorCells
Description¶
This example shows how to assign specific colors to individual cells of a vtkPolyData using a vtkLookupTable. The vtkCellData has a vtkFloatArray that contains a scalar values.
Seealso
The example ColorCellsWithRGB creates a vtkCellData with a vtkUnsignedCharArray that contains rgb values.
Other languages
See (Java)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ColorCells.cxx
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLookupTable.h>
#include <vtkFloatArray.h>
#include <vtkCellData.h>
#include <vtkPolyData.h>
#include <vtkPlaneSource.h>
#include <vtkNamedColors.h>
#include <algorithm>
int main(int , char *[])
{
// Provide some geometry
int resolution = 3;
vtkSmartPointer<vtkPlaneSource> aPlane =
vtkSmartPointer<vtkPlaneSource>::New();
aPlane->SetXResolution(resolution);
aPlane->SetYResolution(resolution);
// Create cell data
vtkSmartPointer<vtkFloatArray> cellData =
vtkSmartPointer<vtkFloatArray>::New();
for (int i = 0; i < resolution * resolution; i++)
{
cellData->InsertNextValue(i + 1);
}
// Create a lookup table to map cell data to colors
vtkSmartPointer<vtkLookupTable> lut =
vtkSmartPointer<vtkLookupTable>::New();
int tableSize = std::max(resolution*resolution + 1, 10);
lut->SetNumberOfTableValues(tableSize);
lut->Build();
// Fill in a few known colors, the rest will be generated if needed
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
lut->SetTableValue(0, colors->GetColor4d("Black").GetData());
lut->SetTableValue(1, colors->GetColor4d("Banana").GetData());
lut->SetTableValue(2, colors->GetColor4d("Tomato").GetData());
lut->SetTableValue(3, colors->GetColor4d("Wheat").GetData());
lut->SetTableValue(4, colors->GetColor4d("Lavender").GetData());
lut->SetTableValue(5, colors->GetColor4d("Flesh").GetData());
lut->SetTableValue(6, colors->GetColor4d("Raspberry").GetData());
lut->SetTableValue(7, colors->GetColor4d("Salmon").GetData());
lut->SetTableValue(8, colors->GetColor4d("Mint").GetData());
lut->SetTableValue(9, colors->GetColor4d("Peacock").GetData());
aPlane->Update(); // Force an update so we can set cell data
aPlane->GetOutput()->GetCellData()->SetScalars(cellData);
// Setup actor and mapper
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(aPlane->GetOutputPort());
mapper->SetScalarRange(0, tableSize - 1);
mapper->SetLookupTable(lut);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ColorCells)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ColorCells: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ColorCells MACOSX_BUNDLE ColorCells.cxx )
target_link_libraries(ColorCells PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ColorCells MACOSX_BUNDLE ColorCells.cxx )
target_link_libraries(ColorCells PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ColorCells
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ColorCells¶
Click here to download ColorCells and its CMakeLists.txt file. Once the tarball ColorCells.tar has been downloaded and extracted,
cd ColorCells/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColorCells
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.