CellPointNeighbors
VTKEx/Cxx/PolyData/CellPointNeighbors
Description¶
Determine which cells share at least a single point with a specified cell.
Question
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Code¶
CellPointNeighbors.cxx
#include <vtkActor.h>
#include <vtkCell.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkIdList.h>
#include <vtkIdTypeArray.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <list>
int main(int, char*[])
{
// Create a sphere
auto sphereSource = vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
auto triangleFilter = vtkSmartPointer<vtkTriangleFilter>::New();
triangleFilter->SetInputConnection(sphereSource->GetOutputPort());
triangleFilter->Update();
// Find all cells connected to point 0
vtkIdType cellId = 0;
auto cellPointIds = vtkSmartPointer<vtkIdList>::New();
triangleFilter->GetOutput()->GetCellPoints(cellId, cellPointIds);
// neighbor cells may be listed multiple times
// use std::set instead of std::list if you want a unique list of neighbors
std::list<vtkIdType> neighbors;
/* For each vertex of the cell, we calculate which cells use that point.
So if we do this for each vertex, we have all the neighbors.
In the case of using "cellPointIds" as a parameter of "GetCellNeighbors",
we will obtain an empty set. This is because the only cell that is using that
set of points is the current one. That is why we have to make each vertice at
time.*/
for (vtkIdType i = 0; i < cellPointIds->GetNumberOfIds(); i++)
{
auto idList = vtkSmartPointer<vtkIdList>::New();
idList->InsertNextId(cellPointIds->GetId(i));
// get the neighbors of the cell
auto neighborCellIds = vtkSmartPointer<vtkIdList>::New();
triangleFilter->GetOutput()->GetCellNeighbors(cellId, idList,
neighborCellIds);
for (vtkIdType j = 0; j < neighborCellIds->GetNumberOfIds(); j++)
{
neighbors.push_back(neighborCellIds->GetId(j));
}
}
std::cout << "Point neighbor ids are: " << std::endl;
for (auto it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
{
std::cout << " " << *it1;
}
std::cout << std::endl;
auto colors = vtkSmartPointer<vtkNamedColors>::New();
auto sphereMapper = vtkSmartPointer<vtkDataSetMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
sphereMapper->SetResolveCoincidentTopologyToPolygonOffset();
auto sphereActor = vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetEdgeColor(
colors->GetColor3d("Lamp_Black").GetData());
sphereActor->GetProperty()->EdgeVisibilityOn();
sphereActor->GetProperty()->SetLineWidth(3);
auto mainCellMapper = vtkSmartPointer<vtkDataSetMapper>::New();
auto neighborCellsMapper = vtkSmartPointer<vtkDataSetMapper>::New();
// Create a dataset with the cell of interest
{
auto ids = vtkSmartPointer<vtkIdTypeArray>::New();
ids->SetNumberOfComponents(1);
ids->InsertNextValue(cellId);
auto selectionNode = vtkSmartPointer<vtkSelectionNode>::New();
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
auto selection = vtkSmartPointer<vtkSelection>::New();
selection->AddNode(selectionNode);
auto extractSelection = vtkSmartPointer<vtkExtractSelection>::New();
extractSelection->SetInputConnection(0, sphereSource->GetOutputPort());
extractSelection->SetInputData(1, selection);
extractSelection->Update();
mainCellMapper->SetInputConnection(extractSelection->GetOutputPort());
}
auto mainCellActor = vtkSmartPointer<vtkActor>::New();
mainCellActor->SetMapper(mainCellMapper);
mainCellActor->GetProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
// Create a dataset with the neighbor cells
{
auto ids = vtkSmartPointer<vtkIdTypeArray>::New();
ids->SetNumberOfComponents(1);
for (auto it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
{
ids->InsertNextValue(*it1);
}
auto selectionNode = vtkSmartPointer<vtkSelectionNode>::New();
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
auto selection = vtkSmartPointer<vtkSelection>::New();
selection->AddNode(selectionNode);
auto extractSelection = vtkSmartPointer<vtkExtractSelection>::New();
extractSelection->SetInputConnection(0, sphereSource->GetOutputPort());
extractSelection->SetInputData(1, selection);
extractSelection->Update();
neighborCellsMapper->SetInputConnection(extractSelection->GetOutputPort());
}
auto neighborCellsActor = vtkSmartPointer<vtkActor>::New();
neighborCellsActor->SetMapper(neighborCellsMapper);
neighborCellsActor->GetProperty()->SetColor(
colors->GetColor3d("Mint").GetData());
// Create a renderer, render window, and interactor
auto renderer = vtkSmartPointer<vtkRenderer>::New();
auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(mainCellActor);
renderer->AddActor(neighborCellsActor);
renderer->SetBackground(colors->GetColor3d("Slate_grey").GetData());
// Render and interact
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(CellPointNeighbors)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersExtraction
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping CellPointNeighbors: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(CellPointNeighbors MACOSX_BUNDLE CellPointNeighbors.cxx )
target_link_libraries(CellPointNeighbors PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(CellPointNeighbors MACOSX_BUNDLE CellPointNeighbors.cxx )
target_link_libraries(CellPointNeighbors PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CellPointNeighbors
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build CellPointNeighbors¶
Click here to download CellPointNeighbors and its CMakeLists.txt file. Once the tarball CellPointNeighbors.tar has been downloaded and extracted,
cd CellPointNeighbors/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CellPointNeighbors
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.