CellEdgeNeighbors
VTKEx/Cxx/PolyData/CellEdgeNeighbors
Description¶
Determine which cells share an edge with a specified cell.
Question
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Code¶
CellEdgeNeighbors.cxx
#include <vtkActor.h>
#include <vtkCell.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkIdList.h>
#include <vtkIdTypeArray.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <list>
int main(int, char*[])
{
// Create a sphere
auto sphereSource = vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
auto triangleFilter = vtkSmartPointer<vtkTriangleFilter>::New();
triangleFilter->SetInputConnection(sphereSource->GetOutputPort());
triangleFilter->Update();
vtkIdType cellId = 0;
auto cellPointIds = vtkSmartPointer<vtkIdList>::New();
triangleFilter->GetOutput()->GetCellPoints(cellId, cellPointIds);
std::list<vtkIdType> neighbors;
for (vtkIdType i = 0; i < cellPointIds->GetNumberOfIds(); i++)
{
auto idList = vtkSmartPointer<vtkIdList>::New();
// add one of the edge points
idList->InsertNextId(cellPointIds->GetId(i));
// add the other edge point
if (i + 1 == cellPointIds->GetNumberOfIds())
{
idList->InsertNextId(cellPointIds->GetId(0));
}
else
{
idList->InsertNextId(cellPointIds->GetId(i + 1));
}
// get the neighbors of the cell
auto neighborCellIds = vtkSmartPointer<vtkIdList>::New();
triangleFilter->GetOutput()->GetCellNeighbors(cellId, idList,
neighborCellIds);
for (vtkIdType j = 0; j < neighborCellIds->GetNumberOfIds(); j++)
{
neighbors.push_back(neighborCellIds->GetId(j));
}
}
std::cout << "Edge neighbor ids are: " << std::endl;
for (auto it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
{
std::cout << " " << *it1;
}
std::cout << std::endl;
auto colors = vtkSmartPointer<vtkNamedColors>::New();
auto sphereMapper = vtkSmartPointer<vtkDataSetMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
sphereMapper->SetResolveCoincidentTopologyToPolygonOffset();
auto sphereActor = vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetEdgeColor(
colors->GetColor3d("Lamp_Black").GetData());
sphereActor->GetProperty()->EdgeVisibilityOn();
sphereActor->GetProperty()->SetLineWidth(5);
auto mainCellMapper = vtkSmartPointer<vtkDataSetMapper>::New();
auto neighborCellsMapper = vtkSmartPointer<vtkDataSetMapper>::New();
// Create a dataset with the cell of interest
{
auto ids = vtkSmartPointer<vtkIdTypeArray>::New();
ids->SetNumberOfComponents(1);
ids->InsertNextValue(cellId);
auto selectionNode = vtkSmartPointer<vtkSelectionNode>::New();
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
auto selection = vtkSmartPointer<vtkSelection>::New();
selection->AddNode(selectionNode);
auto extractSelection = vtkSmartPointer<vtkExtractSelection>::New();
extractSelection->SetInputConnection(0, sphereSource->GetOutputPort());
extractSelection->SetInputData(1, selection);
extractSelection->Update();
mainCellMapper->SetInputConnection(extractSelection->GetOutputPort());
}
auto mainCellActor = vtkSmartPointer<vtkActor>::New();
mainCellActor->SetMapper(mainCellMapper);
mainCellActor->GetProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
// Create a dataset with the neighbor cells
{
auto ids = vtkSmartPointer<vtkIdTypeArray>::New();
ids->SetNumberOfComponents(1);
for (auto it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
{
ids->InsertNextValue(*it1);
}
auto selectionNode = vtkSmartPointer<vtkSelectionNode>::New();
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
auto selection = vtkSmartPointer<vtkSelection>::New();
selection->AddNode(selectionNode);
auto extractSelection = vtkSmartPointer<vtkExtractSelection>::New();
extractSelection->SetInputConnection(0, sphereSource->GetOutputPort());
extractSelection->SetInputData(1, selection);
extractSelection->Update();
neighborCellsMapper->SetInputConnection(extractSelection->GetOutputPort());
}
auto neighborCellsActor = vtkSmartPointer<vtkActor>::New();
neighborCellsActor->SetMapper(neighborCellsMapper);
neighborCellsActor->GetProperty()->SetColor(
colors->GetColor3d("Mint").GetData());
// Create a renderer, render window, and interactor
auto renderer = vtkSmartPointer<vtkRenderer>::New();
auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(mainCellActor);
renderer->AddActor(neighborCellsActor);
renderer->SetBackground(colors->GetColor3d("Slate_grey").GetData());
// Render and interact
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(CellEdgeNeighbors)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersExtraction
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping CellEdgeNeighbors: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(CellEdgeNeighbors MACOSX_BUNDLE CellEdgeNeighbors.cxx )
target_link_libraries(CellEdgeNeighbors PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(CellEdgeNeighbors MACOSX_BUNDLE CellEdgeNeighbors.cxx )
target_link_libraries(CellEdgeNeighbors PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CellEdgeNeighbors
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build CellEdgeNeighbors¶
Click here to download CellEdgeNeighbors and its CMakeLists.txt file. Once the tarball CellEdgeNeighbors.tar has been downloaded and extracted,
cd CellEdgeNeighbors/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CellEdgeNeighbors
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.