NormalEstimation
VTKEx/Cxx/Points/NormalEstimation
Description¶
Warning
The classes used in this example require vtk 7.1 or later.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
NormalEstimation.cxx
#include <vtkSmartPointer.h>
#include <vtkPCANormalEstimation.h>
#include <vtkPointSource.h>
#include <vtkSphereSource.h>
#include <vtkArrowSource.h>
#include <vtkGlyph3D.h>
#include <vtkMath.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
namespace
{
void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph);
}
int main (int, char *[])
{
vtkMath::RandomSeed(4355412); // for test result consistency
double radius = 1.0;
vtkSmartPointer<vtkPointSource> points =
vtkSmartPointer<vtkPointSource>::New();
points->SetNumberOfPoints(1000);
points->SetRadius(radius);
points->SetCenter(0.0, 0.0, 0.0);
points->SetDistributionToShell();
int sampleSize = 10;
vtkSmartPointer<vtkPCANormalEstimation> normals =
vtkSmartPointer<vtkPCANormalEstimation>::New();
normals->SetInputConnection (points->GetOutputPort());
normals->SetSampleSize(sampleSize);
normals->SetNormalOrientationToGraphTraversal();
normals->Update();
vtkSmartPointer<vtkNamedColors>colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkGlyph3D> glyph3D =
vtkSmartPointer<vtkGlyph3D>::New();
MakeGlyphs(normals->GetOutput(), radius * .2, glyph3D.GetPointer());
vtkSmartPointer<vtkPolyDataMapper> glyph3DMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
glyph3DMapper->SetInputConnection(glyph3D->GetOutputPort());
vtkSmartPointer<vtkActor> glyph3DActor =
vtkSmartPointer<vtkActor>::New();
glyph3DActor->SetMapper(glyph3DMapper);
glyph3DActor->GetProperty()->SetDiffuseColor(colors->GetColor3d("Banana").GetData());
vtkSmartPointer<vtkSphereSource> sphere =
vtkSmartPointer<vtkSphereSource>::New();
sphere->SetRadius(1.0);
sphere->SetThetaResolution(41);
sphere->SetPhiResolution(21);
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetDiffuseColor(colors->GetColor3d("Tomato").GetData());
// Create graphics stuff
//
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Add the actors to the renderer, set the background and size
//
renderer->AddActor(glyph3DActor);
renderer->AddActor(sphereActor);
// Generate an interesting view
//
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(120);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.0);
renderer->ResetCameraClippingRange();
renderWindow->Render();
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
namespace
{
void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph)
{
// Source for the glyph filter
vtkSmartPointer<vtkArrowSource> arrow =
vtkSmartPointer<vtkArrowSource>::New();
arrow->SetTipResolution(16);
arrow->SetTipLength(.3);
arrow->SetTipRadius(.1);
glyph->SetSourceConnection(arrow->GetOutputPort());
glyph->SetInputData(src);
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(size);
glyph->OrientOn();
glyph->Update();
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(NormalEstimation)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkFiltersCore
vtkvtkFiltersPoints
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping NormalEstimation: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(NormalEstimation MACOSX_BUNDLE NormalEstimation.cxx )
target_link_libraries(NormalEstimation PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(NormalEstimation MACOSX_BUNDLE NormalEstimation.cxx )
target_link_libraries(NormalEstimation PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS NormalEstimation
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build NormalEstimation¶
Click here to download NormalEstimation and its CMakeLists.txt file. Once the tarball NormalEstimation.tar has been downloaded and extracted,
cd NormalEstimation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./NormalEstimation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.