ParallelCoordinates
VTKEx/Cxx/Plotting/ParallelCoordinates
Question
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Code¶
ParallelCoordinates.cxx
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkSmartPointer.h>
#include <vtkChartParallelCoordinates.h>
#include <vtkPlot.h>
#include <vtkTable.h>
#include <vtkFloatArray.h>
#include <vtkContextView.h>
#include <vtkContextScene.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char*[])
{
// Set up a 2D scene, add an XY chart to it
vtkSmartPointer<vtkContextView> view =
vtkSmartPointer<vtkContextView>::New();
view->GetRenderer()->SetBackground(.2, .3, .4);
view->GetRenderWindow()->SetSize(800, 600);
vtkSmartPointer<vtkChartParallelCoordinates> chart =
vtkSmartPointer<vtkChartParallelCoordinates>::New();
view->GetScene()->AddItem(chart);
// Create a table with some points in it...
vtkSmartPointer<vtkTable> table =
vtkSmartPointer<vtkTable>::New();
vtkSmartPointer<vtkFloatArray> arrX =
vtkSmartPointer<vtkFloatArray>::New();
arrX->SetName("Field 1");
table->AddColumn(arrX);
vtkSmartPointer<vtkFloatArray> arrC =
vtkSmartPointer<vtkFloatArray>::New();
arrC->SetName("Field 2");
table->AddColumn(arrC);
vtkSmartPointer<vtkFloatArray> arrS =
vtkSmartPointer<vtkFloatArray>::New();
arrS->SetName("Field 3");
table->AddColumn(arrS);
vtkSmartPointer<vtkFloatArray> arrS2 =
vtkSmartPointer<vtkFloatArray>::New();
arrS2->SetName("Field 4");
table->AddColumn(arrS2);
// Test charting with a few more points...
table->SetNumberOfRows(10);
for (int i = 0; i < 10; ++i)
{
table->SetValue(i, 0, 0 * i);
table->SetValue(i, 1, 1 * i);
table->SetValue(i, 2, 2 * i);
table->SetValue(i, 3, 3 * i);
}
chart->GetPlot(0)->SetInputData(table);
view->GetRenderWindow()->SetMultiSamples(0);
view->GetRenderWindow()->Render();
view->GetInteractor()->Initialize();
view->GetInteractor()->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ParallelCoordinates)
find_package(VTK COMPONENTS
vtkvtkChartsCore
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInteractionStyle
vtkvtkRenderingContext2D
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2
vtkvtkViewsContext2D QUIET)
if (NOT VTK_FOUND)
message("Skipping ParallelCoordinates: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ParallelCoordinates MACOSX_BUNDLE ParallelCoordinates.cxx )
target_link_libraries(ParallelCoordinates PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ParallelCoordinates MACOSX_BUNDLE ParallelCoordinates.cxx )
target_link_libraries(ParallelCoordinates PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ParallelCoordinates
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ParallelCoordinates¶
Click here to download ParallelCoordinates and its CMakeLists.txt file. Once the tarball ParallelCoordinates.tar has been downloaded and extracted,
cd ParallelCoordinates/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ParallelCoordinates
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.