SmoothDiscreteMarchingCubes

VTKEx/Cxx/Modelling/SmoothDiscreteMarchingCubes


Description

Creates surfaces from labelled data. Volume data does not always contain samples of continuous data. A volume may contain discrete integer values, often the result of segmentation. This example smooths the discrete models generated by vtkDiscreteMarchingCubes with vtkWindowedSincPolyDataFilter.

Seealso

DiscreteMarchingCubes produces rough models.

Question

If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum

Code

SmoothDiscreteMarchingCubes.cxx

#include <vtkSmartPointer.h>
#include <vtkDiscreteMarchingCubes.h>
#include <vtkWindowedSincPolyDataFilter.h>

#include <vtkMath.h>
#include <vtkImageData.h>
#include <vtkSphere.h>
#include <vtkSampleFunction.h>
#include <vtkImageThreshold.h>
#include <vtkImageMathematics.h>
#include <vtkPolyDataMapper.h>

#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkActor.h>
#include <vtkLookupTable.h>

#include <vtkNamedColors.h>

static vtkSmartPointer<vtkLookupTable> MakeColors (unsigned int n);
static vtkSmartPointer<vtkImageData> MakeBlob(int n, double radius);

int main (int /* argc */, char * /* argv */ [])
{
  int n = 20;
  double radius = 8;

  vtkSmartPointer<vtkImageData> blob = MakeBlob(n, radius);

  vtkSmartPointer<vtkDiscreteMarchingCubes> discrete =
    vtkSmartPointer<vtkDiscreteMarchingCubes>::New();
  discrete->SetInputData(blob);
  discrete->GenerateValues(n, 1, n);

  unsigned int smoothingIterations = 15;
  double passBand = 0.001;
  double featureAngle = 120.0;

  vtkSmartPointer<vtkWindowedSincPolyDataFilter> smoother =
    vtkSmartPointer<vtkWindowedSincPolyDataFilter>::New();
  smoother->SetInputConnection(discrete->GetOutputPort());
  smoother->SetNumberOfIterations(smoothingIterations);
  smoother->BoundarySmoothingOff();
  smoother->FeatureEdgeSmoothingOff();
  smoother->SetFeatureAngle(featureAngle);
  smoother->SetPassBand(passBand);
  smoother->NonManifoldSmoothingOn();
  smoother->NormalizeCoordinatesOn();
  smoother->Update();

  vtkSmartPointer<vtkLookupTable> lut = MakeColors(n);

  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(smoother->GetOutputPort());
  mapper->SetLookupTable(lut);
  mapper->SetScalarRange(0, lut->GetNumberOfColors());

// Create the RenderWindow, Renderer and both Actors
//
  vtkSmartPointer<vtkRenderer> ren1 =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renWin =
    vtkSmartPointer<vtkRenderWindow>::New();
  renWin->AddRenderer(ren1);
  vtkSmartPointer<vtkRenderWindowInteractor> iren =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  iren->SetRenderWindow(renWin);

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  ren1->AddActor(actor);

  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();
  ren1->SetBackground(colors->GetColor3d("Burlywood").GetData());

  renWin->Render();

  iren->Start();

  return EXIT_SUCCESS;
}

vtkSmartPointer<vtkImageData> MakeBlob(int n, double radius)
{
  vtkSmartPointer<vtkMath> math =
    vtkSmartPointer<vtkMath>::New();

  vtkSmartPointer<vtkImageData> blobImage =
    vtkSmartPointer<vtkImageData>::New();

  for (int i = 0; i < n; ++i)
  {
    vtkSmartPointer<vtkSphere> sphere =
      vtkSmartPointer<vtkSphere>::New();
    sphere->SetRadius(radius);
    double maxR = 50 - 2.0 * radius;
    sphere->SetCenter(int(math->Random(-maxR, maxR)),
                      int(math->Random(-maxR, maxR)), int(math->Random(-maxR, maxR)));

    vtkSmartPointer<vtkSampleFunction> sampler =
      vtkSmartPointer<vtkSampleFunction>::New();
    sampler->SetImplicitFunction(sphere);
    sampler->SetOutputScalarTypeToFloat();
    sampler->SetSampleDimensions(100, 100, 100);
    sampler->SetModelBounds(-50, 50, -50, 50, -50, 50);

    vtkSmartPointer<vtkImageThreshold> thres =
      vtkSmartPointer<vtkImageThreshold>::New();
    thres->SetInputConnection(sampler->GetOutputPort());
    thres->ThresholdByLower(radius * radius);
    thres->ReplaceInOn();
    thres->ReplaceOutOn();
    thres->SetInValue(i + 1);
    thres->SetOutValue(0);
    thres->Update();
    if (i == 0)
    {
      blobImage->DeepCopy(thres->GetOutput());
    }

    vtkSmartPointer<vtkImageMathematics>     maxValue =
      vtkSmartPointer<vtkImageMathematics>::New();
    maxValue->SetInputData(0, blobImage);
    maxValue->SetInputData(1, thres->GetOutput());
    maxValue->SetOperationToMax();
    maxValue->Modified();
    maxValue->Update();

    blobImage->DeepCopy(maxValue->GetOutput());
  }
  return blobImage;
}

// Generate some random colors
vtkSmartPointer<vtkLookupTable> MakeColors (unsigned int n)
{
  vtkSmartPointer<vtkLookupTable> lut =
    vtkSmartPointer<vtkLookupTable>::New();
  lut->SetNumberOfColors(n);
  lut->SetTableRange(0, n - 1);
  lut->SetScaleToLinear();
  lut->Build();
  lut->SetTableValue(0, 0, 0, 0, 1);

  vtkSmartPointer<vtkMath> math =
    vtkSmartPointer<vtkMath>::New();
  math->RandomSeed(5071);
  for ( int i = 1; i < static_cast<int>(n); ++i)
  {
    lut->SetTableValue(i, math->Random(.4, 1),
                       math->Random(.4, 1), math->Random(.4, 1), 1.0);
  }
  return lut;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(SmoothDiscreteMarchingCubes)

find_package(VTK COMPONENTS 
  vtkvtkCommonColor
  vtkvtkCommonCore
  vtkvtkCommonDataModel
  vtkvtkFiltersCore
  vtkvtkFiltersGeneral
  vtkvtkImagingCore
  vtkvtkImagingHybrid
  vtkvtkImagingMath
  vtkvtkInteractionStyle
  vtkvtkRenderingContextOpenGL2
  vtkvtkRenderingCore
  vtkvtkRenderingFreeType
  vtkvtkRenderingGL2PSOpenGL2
  vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping SmoothDiscreteMarchingCubes: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(SmoothDiscreteMarchingCubes MACOSX_BUNDLE SmoothDiscreteMarchingCubes.cxx )
  target_link_libraries(SmoothDiscreteMarchingCubes PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(SmoothDiscreteMarchingCubes MACOSX_BUNDLE SmoothDiscreteMarchingCubes.cxx )
  target_link_libraries(SmoothDiscreteMarchingCubes PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS SmoothDiscreteMarchingCubes
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build SmoothDiscreteMarchingCubes

Click here to download SmoothDiscreteMarchingCubes and its CMakeLists.txt file. Once the tarball SmoothDiscreteMarchingCubes.tar has been downloaded and extracted,

cd SmoothDiscreteMarchingCubes/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./SmoothDiscreteMarchingCubes

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.