Delaunay3D
VTKEx/Cxx/Modelling/Delaunay3D
Description¶
This example creates a tetrahedral mesh from unorganized points. The example uses the vtkDelaunay3D filter. The resulting mesh will be a solid convex hull of the original points. The example takes the points from a XML PolyData file (.vtp) produces the 3D Delaunay tetrahedralization (both with alpha = 0 and a non-zero alpha), and displays the result on the screen.
For alpha != 0 (right window), the tetra are yellow, the lines are blue and the triangles are red.
The example requires a .vtp file and an optional alpha.
Seealso
See Delaunay3DDemo to interactively adjust Alpha.
Note
This original source code for this example is here.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Delaunay3D.cxx
#include <vtkDelaunay3D.h>
#include <vtkSmartPointer.h>
#include <vtkCellArray.h>
#include <vtkProperty.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolygon.h>
#include <vtkMath.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCleanPolyData.h>
#include <vtkUnstructuredGrid.h>
#include <vtkCellIterator.h>
#include <vtkCellData.h>
#include <vtkUnsignedCharArray.h>
#include <vtkNamedColors.h>
#include <vtkTextProperty.h>
#include <vtkTextMapper.h>
#include <vtkActor2D.h>
#include <vtkXMLPolyDataReader.h>
#include <sstream>
int main ( int argc, char *argv[] )
{
float alpha = .5;
if(argc < 2)
{
std::cout << "Usage: " << argv[0]
<< " filename.vtp [alpha]" << std::endl;
return EXIT_FAILURE;
}
if (argc > 2)
{
alpha = atof(argv[2]);
}
//Read the file
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
vtkSmartPointer<vtkNamedColors> color =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkDataSetMapper> originalMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
originalMapper->SetInputConnection(reader->GetOutputPort());
originalMapper->ScalarVisibilityOff();
originalMapper->SetScalarModeToUseCellData();
vtkSmartPointer<vtkActor> originalActor =
vtkSmartPointer<vtkActor>::New();
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetColor(color->GetColor3d("tomato").GetData());
originalActor->GetProperty()->SetInterpolationToFlat();
// Clean the polydata. This will remove duplicate points that may be
// present in the input data.
vtkSmartPointer<vtkCleanPolyData> cleaner =
vtkSmartPointer<vtkCleanPolyData>::New();
cleaner->SetInputConnection (reader->GetOutputPort());
// Generate a tetrahedral mesh from the input points. By
// default, the generated volume is the convex hull of the points.
vtkSmartPointer<vtkDelaunay3D> delaunay3D =
vtkSmartPointer<vtkDelaunay3D>::New();
delaunay3D->SetInputConnection (cleaner->GetOutputPort());
vtkSmartPointer<vtkDataSetMapper> delaunayMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
delaunayMapper->SetInputConnection(delaunay3D->GetOutputPort());
delaunayMapper->SetScalarModeToUseCellData();
vtkSmartPointer<vtkActor> delaunayActor =
vtkSmartPointer<vtkActor>::New();
delaunayActor->SetMapper(delaunayMapper);
delaunayActor->GetProperty()->SetColor(color->GetColor3d("banana").GetData());
delaunayActor->GetProperty()->SetInterpolationToFlat();
// Generate a mesh from the input points. If Alpha is non-zero, then
// tetrahedra, triangles, edges and vertices that lie within the
// alpha radius are output.
vtkSmartPointer<vtkDelaunay3D> delaunay3DAlpha =
vtkSmartPointer<vtkDelaunay3D>::New();
delaunay3DAlpha->SetInputConnection (cleaner->GetOutputPort());
delaunay3DAlpha->SetAlpha(alpha);
delaunay3DAlpha->Update();
std::cout << "Alpha: " << alpha << std::endl;
vtkSmartPointer<vtkUnsignedCharArray> cellData =
vtkSmartPointer<vtkUnsignedCharArray>::New();
cellData->SetNumberOfComponents(3);
int numTetras = 0;
int numLines = 0;
int numTris = 0;
int numVerts = 0;
auto it = delaunay3DAlpha->GetOutput()->NewCellIterator();
for (it->InitTraversal(); !it->IsDoneWithTraversal(); it->GoToNextCell())
{
if (it->GetCellType() == VTK_TETRA)
{
numTetras++;
cellData->InsertNextTypedTuple(color->GetColor3ub("Banana").GetData());
}
else if (it->GetCellType() == VTK_LINE)
{
numLines++;
cellData->InsertNextTypedTuple(color->GetColor3ub("Peacock").GetData());
}
else if (it->GetCellType() == VTK_TRIANGLE)
{
numTris++;
cellData->InsertNextTypedTuple(color->GetColor3ub("Tomato").GetData());
}
else if (it->GetCellType() == VTK_VERTEX)
{
numVerts++;
cellData->InsertNextTypedTuple(color->GetColor3ub("Lime").GetData());
}
}
it->Delete();
std::stringstream ss;
ss << "numTetras: " << numTetras << std::endl;
ss << "numLines: " << numLines << std::endl;
ss << "numTris: " << numTris << std::endl;
ss << "numVerts: " << numVerts;
// Set the cell color depending on cell type
delaunay3DAlpha->GetOutput()->GetCellData()->SetScalars(cellData);
vtkSmartPointer<vtkDataSetMapper> delaunayAlphaMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
delaunayAlphaMapper->SetInputConnection(delaunay3DAlpha->GetOutputPort());
delaunayAlphaMapper->SetScalarModeToUseCellData();
vtkSmartPointer<vtkActor> delaunayAlphaActor =
vtkSmartPointer<vtkActor>::New();
delaunayAlphaActor->SetMapper(delaunayAlphaMapper);
delaunayAlphaActor->GetProperty()->SetPointSize(5.0);
delaunayAlphaActor->GetProperty()->SetInterpolationToFlat();
// Visualize
vtkSmartPointer<vtkTextProperty> textProperty =
vtkSmartPointer<vtkTextProperty>::New();
textProperty->SetFontSize(16);
textProperty->SetColor(color->GetColor3d("Black").GetData());
vtkSmartPointer<vtkTextMapper> textMapper =
vtkSmartPointer<vtkTextMapper>::New();
textMapper->SetInput(ss.str().c_str());
textMapper->SetTextProperty(textProperty);
vtkSmartPointer<vtkActor2D> textActor =
vtkSmartPointer<vtkActor2D>::New();
textActor->SetMapper(textMapper);
textActor->SetPosition(10, 10);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.33, 1.0};
double centerViewport[4] = {0.33, 0.0, 0.66, 1.0};
double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};
// Shared camera
vtkSmartPointer<vtkCamera> sharedCamera =
vtkSmartPointer<vtkCamera>::New();
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetActiveCamera(sharedCamera);
vtkSmartPointer<vtkRenderer> delaunayRenderer =
vtkSmartPointer<vtkRenderer>::New();
delaunayRenderer->SetActiveCamera(sharedCamera);
vtkSmartPointer<vtkRenderer> delaunayAlphaRenderer =
vtkSmartPointer<vtkRenderer>::New();
delaunayAlphaRenderer->SetActiveCamera(sharedCamera);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(900,300);
renderWindow->AddRenderer(originalRenderer);
originalRenderer->SetViewport(leftViewport);
renderWindow->AddRenderer(delaunayRenderer);
delaunayRenderer->SetViewport(centerViewport);
renderWindow->AddRenderer(delaunayAlphaRenderer);
delaunayAlphaRenderer->SetViewport(rightViewport);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
originalRenderer->AddActor(originalActor);
delaunayRenderer->AddActor(delaunayActor);
delaunayAlphaRenderer->AddActor(delaunayAlphaActor);
delaunayAlphaRenderer->AddViewProp(textActor);
originalRenderer->SetBackground(
color->GetColor3d("Slate_Grey").GetData());
delaunayRenderer->SetBackground(
color->GetColor3d("Light_Grey").GetData());
delaunayAlphaRenderer->SetBackground(
color->GetColor3d("Grey").GetData());
originalRenderer->ResetCamera();
renderWindow->Render();
// Render and interact
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Delaunay3D)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Delaunay3D: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Delaunay3D MACOSX_BUNDLE Delaunay3D.cxx )
target_link_libraries(Delaunay3D PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Delaunay3D MACOSX_BUNDLE Delaunay3D.cxx )
target_link_libraries(Delaunay3D PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Delaunay3D
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Delaunay3D¶
Click here to download Delaunay3D and its CMakeLists.txt file. Once the tarball Delaunay3D.tar has been downloaded and extracted,
cd Delaunay3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Delaunay3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.