QuadricClustering
VTKEx/Cxx/Meshes/QuadricClustering
Description¶
The algorithm used is the one described by Peter Lindstrom in his Siggraph 2000 paper, "Out-of-Core Simplification of Large Polygonal Models." The general approach of the algorithm is to cluster vertices in a uniform binning of space, accumulating the quadric of each triangle (pushed out to the triangles vertices) within each bin, and then determining an optimal position for a single vertex in a bin by using the accumulated quadric.
Seealso
Other languages
See (CSharp)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
QuadricClustering.cxx
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkQuadricClustering.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> inputPolyData;
if(argc > 1)
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
inputPolyData = reader->GetOutput();
}
else
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetThetaResolution(30);
sphereSource->SetPhiResolution(15);
sphereSource->Update();
inputPolyData = sphereSource->GetOutput();
}
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
std::cout << "Before decimation" << std::endl << "------------" << std::endl;
std::cout << "There are "
<< inputPolyData->GetNumberOfPoints() << " points." << std::endl;
std::cout << "There are "
<< inputPolyData->GetNumberOfPolys() << " polygons." << std::endl;
vtkSmartPointer<vtkQuadricClustering> decimate =
vtkSmartPointer<vtkQuadricClustering>::New();
decimate->SetInputData(inputPolyData);
decimate->UseFeatureEdgesOn();
decimate->Update();
vtkSmartPointer<vtkPolyData> decimated =
vtkSmartPointer<vtkPolyData>::New();
decimated->ShallowCopy(decimate->GetOutput());
std::cout << "After decimation" << std::endl << "------------" << std::endl;
std::cout << "There are "
<< decimated->GetNumberOfPoints() << " points." << std::endl;
std::cout << "There are "
<< decimated->GetNumberOfPolys() << " polygons." << std::endl;
std::cout << "Reduction: " <<
static_cast<double>((inputPolyData->GetNumberOfPolys() - decimated->GetNumberOfPolys())) /
static_cast<double>(inputPolyData->GetNumberOfPolys()) << std::endl;
vtkSmartPointer<vtkPolyDataMapper> inputMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
inputMapper->SetInputData(inputPolyData);
vtkSmartPointer<vtkProperty> backFace =
vtkSmartPointer<vtkProperty>::New();
backFace->SetColor(colors->GetColor3d("gold").GetData());
vtkSmartPointer<vtkActor> inputActor =
vtkSmartPointer<vtkActor>::New();
inputActor->SetMapper(inputMapper);
inputActor->GetProperty()->SetInterpolationToFlat();
inputActor->GetProperty()->SetColor(colors->GetColor3d("flesh").GetData());
inputActor->SetBackfaceProperty(backFace);
vtkSmartPointer<vtkPolyDataMapper> decimatedMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
decimatedMapper->SetInputData(decimated);
vtkSmartPointer<vtkActor> decimatedActor =
vtkSmartPointer<vtkActor>::New();
decimatedActor->SetMapper(decimatedMapper);
decimatedActor->GetProperty()->SetColor(colors->GetColor3d("flesh").GetData());
decimatedActor->GetProperty()->SetInterpolationToFlat();
decimatedActor->SetBackfaceProperty(backFace);
// There will be one render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
// And one interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(colors->GetColor3d("burlywood").GetData());
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(colors->GetColor3d("slate_grey").GetData());
// Add the sphere to the left and the cube to the right
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(decimatedActor);
// Shared camera looking down the -y axis
vtkSmartPointer<vtkCamera> camera =
vtkSmartPointer<vtkCamera>::New();
camera->SetPosition (0, -1, 0);
camera->SetFocalPoint (0, 0, 0);
camera->SetViewUp (0, 0, 1);
camera->Elevation(30);
camera->Azimuth(30);
leftRenderer->SetActiveCamera(camera);
rightRenderer->SetActiveCamera(camera);
leftRenderer->ResetCamera();
leftRenderer->ResetCameraClippingRange();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(QuadricClustering)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersSources
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping QuadricClustering: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(QuadricClustering MACOSX_BUNDLE QuadricClustering.cxx )
target_link_libraries(QuadricClustering PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(QuadricClustering MACOSX_BUNDLE QuadricClustering.cxx )
target_link_libraries(QuadricClustering PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS QuadricClustering
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build QuadricClustering¶
Click here to download QuadricClustering and its CMakeLists.txt file. Once the tarball QuadricClustering.tar has been downloaded and extracted,
cd QuadricClustering/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./QuadricClustering
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.