ElevationFilter
VTKEx/Cxx/Meshes/ElevationFilter
Other languages
See (CSharp)
Question
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Code¶
ElevationFilter.cxx
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkSmartPointer.h>
#include <vtkDelaunay2D.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkLookupTable.h>
#include <vtkFloatArray.h>
#include <vtkElevationFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
// For compatibility with new VTK generic data arrays
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
int main(int, char *[])
{
// Created a grid of points (heigh/terrian map)
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
unsigned int gridSize = 10;
for(unsigned int x = 0; x < gridSize; x++)
{
for(unsigned int y = 0; y < gridSize; y++)
{
points->InsertNextPoint(x, y, (x+y)/(y+1));
}
}
double bounds[6];
points->GetBounds(bounds);
// Add the grid points to a polydata object
vtkSmartPointer<vtkPolyData> inputPolyData =
vtkSmartPointer<vtkPolyData>::New();
inputPolyData->SetPoints(points);
// Triangulate the grid points
vtkSmartPointer<vtkDelaunay2D> delaunay =
vtkSmartPointer<vtkDelaunay2D>::New();
delaunay->SetInputData(inputPolyData);
delaunay->Update();
vtkSmartPointer<vtkElevationFilter> elevationFilter =
vtkSmartPointer<vtkElevationFilter>::New();
elevationFilter->SetInputConnection(delaunay->GetOutputPort());
elevationFilter->SetLowPoint(0.0, 0.0, bounds[4]);
elevationFilter->SetHighPoint(0.0, 0.0, bounds[5]);
elevationFilter->Update();
vtkSmartPointer<vtkPolyData> output =
vtkSmartPointer<vtkPolyData>::New();
output->ShallowCopy(dynamic_cast<vtkPolyData*>(elevationFilter->GetOutput()));
vtkFloatArray* elevation = dynamic_cast<vtkFloatArray*>(output->GetPointData()->GetArray("Elevation"));
// Create the color map
vtkSmartPointer<vtkLookupTable> colorLookupTable =
vtkSmartPointer<vtkLookupTable>::New();
colorLookupTable->SetTableRange(bounds[4], bounds[5]);
colorLookupTable->Build();
// Generate the colors for each point based on the color map
vtkSmartPointer<vtkUnsignedCharArray> colors =
vtkSmartPointer<vtkUnsignedCharArray>::New();
colors->SetNumberOfComponents(3);
colors->SetName("Colors");
for(vtkIdType i = 0; i < output->GetNumberOfPoints(); i++)
{
double val = elevation->GetValue(i);
std::cout << "val: " << val << std::endl;
double dcolor[3];
colorLookupTable->GetColor(val, dcolor);
std::cout << "dcolor: " << dcolor[0] << " " << dcolor[1] << " " << dcolor[2] << std::endl;
unsigned char color[3];
for(unsigned int j = 0; j < 3; j++)
{
color[j] = 255 * dcolor[j]/1.0;
}
std::cout << "color: " << (int)color[0] << " " << (int)color[1] << " " << (int)color[2] << std::endl;
colors->InsertNextTupleValue(color);
}
output->GetPointData()->AddArray(colors);
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(output);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ElevationFilter)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ElevationFilter: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ElevationFilter MACOSX_BUNDLE ElevationFilter.cxx )
target_link_libraries(ElevationFilter PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ElevationFilter MACOSX_BUNDLE ElevationFilter.cxx )
target_link_libraries(ElevationFilter PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ElevationFilter
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ElevationFilter¶
Click here to download ElevationFilter and its CMakeLists.txt file. Once the tarball ElevationFilter.tar has been downloaded and extracted,
cd ElevationFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ElevationFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.