VectorDot
Description¶
Note that the filter maps the values to a scalar range. In the example, the values of the dot products are
1, .707, 0
The filter outputs
1, .414, -1
because the default scalar range that the filter maps the values to is (-1,1).
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
VectorDot.cxx
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkFloatArray.h>
#include <vtkPointData.h>
#include <vtkVectorDot.h>
// For compatibility with new VTK generic data arrays
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
int main(int, char *[])
{
// Generate data
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(1,0,0);
points->InsertNextPoint(2,0,0);
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
// Add normals
vtkSmartPointer<vtkFloatArray> normals =
vtkSmartPointer<vtkFloatArray>::New();
normals->SetNumberOfComponents(3);
normals->SetName("Normals");
float n0[3] = {1,0,0};
float n1[3] = {1,0,0};
float n2[3] = {1,0,0};
normals->InsertNextTupleValue(n0);
normals->InsertNextTupleValue(n1);
normals->InsertNextTupleValue(n2);
polydata->GetPointData()->SetNormals(normals);
// Add vectors
vtkSmartPointer<vtkFloatArray> vectors =
vtkSmartPointer<vtkFloatArray>::New();
vectors->SetNumberOfComponents(3);
vectors->SetName("Vectors");
float v0[3] = {1,0,0};
float v1[3] = {.707f,.707f,0};
float v2[3] = {0,1,0};
vectors->InsertNextTupleValue(v0);
vectors->InsertNextTupleValue(v1);
vectors->InsertNextTupleValue(v2);
polydata->GetPointData()->SetVectors(vectors);
// Compute the dot products between normals and vectors
vtkSmartPointer<vtkVectorDot> vectorDot =
vtkSmartPointer<vtkVectorDot>::New();
vectorDot->SetInputData(polydata);
vectorDot->Update();
// Get the results
vtkFloatArray* scalars = dynamic_cast<vtkFloatArray*> ( vectorDot->GetOutput()->GetPointData()->GetScalars() );
// Output the results
for(vtkIdType i = 0; i < scalars->GetNumberOfTuples(); i++)
{
std::cout << "Value " << i << " : " << scalars->GetValue(i) << std::endl;
}
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(VectorDot)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore QUIET)
if (NOT VTK_FOUND)
message("Skipping VectorDot: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(VectorDot MACOSX_BUNDLE VectorDot.cxx )
target_link_libraries(VectorDot PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(VectorDot MACOSX_BUNDLE VectorDot.cxx )
target_link_libraries(VectorDot PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VectorDot
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build VectorDot¶
Click here to download VectorDot and its CMakeLists.txt file. Once the tarball VectorDot.tar has been downloaded and extracted,
cd VectorDot/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VectorDot
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.