UserEvent
VTKEx/Cxx/Interaction/UserEvent
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
UserEvent.cxx
#include <vtkSphereSource.h>
#include <vtkCallbackCommand.h>
#include <vtkCommand.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include "vtkTestFilter.h"
static void CallbackFunction(vtkObject* caller,
long unsigned int eventId,
void* clientData,
void* callData );
int main(int, char *[])
{
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkTestFilter> filter =
vtkSmartPointer<vtkTestFilter>::New();
vtkSmartPointer<vtkCallbackCommand> callback =
vtkSmartPointer<vtkCallbackCommand>::New();
callback->SetCallback(CallbackFunction );
filter->AddObserver(filter->RefreshEvent, callback);
filter->Update();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void CallbackFunction(vtkObject* /* caller */,
long unsigned int /* eventId */,
void* /* clientData */, void* /* callData */)
{
std::cout << "CallbackFunction called." << std::endl;
}
vtkTestFilter.h
#ifndef __vtkTestFilter_h
#define __vtkTestFilter_h
#include <vtkPolyDataAlgorithm.h>
class vtkTestFilter : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkTestFilter,vtkPolyDataAlgorithm);
static vtkTestFilter *New();
int RefreshEvent;
protected:
vtkTestFilter();
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) override;
private:
vtkTestFilter(const vtkTestFilter&); // Not implemented.
void operator=(const vtkTestFilter&); // Not implemented.
};
#endif
#include <vtkObjectFactory.h>
#include <vtkCommand.h>
#include <vtkStreamingDemandDrivenPipeline.h>
#include <vtkInformationVector.h>
#include <vtkInformation.h>
#include <vtkDataObject.h>
#include <vtkSmartPointer.h>
#include <vtkAppendPolyData.h>
#include <vtkSphereSource.h>
vtkStandardNewMacro(vtkTestFilter);
vtkTestFilter::vtkTestFilter()
{
this->SetNumberOfInputPorts(0);
this->RefreshEvent = vtkCommand::UserEvent + 1;
}
int vtkTestFilter::RequestData(vtkInformation *vtkNotUsed(request),
vtkInformationVector **,
vtkInformationVector *)
{
// Get the info object
// vtkInformation *outInfo = outputVector->GetInformationObject(0);
// vtkPolyData *output = vtkPolyData::SafeDownCast(
// outInfo->Get(vtkDataObject::DATA_OBJECT()));
this->InvokeEvent(this->RefreshEvent, nullptr);
return 1;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(UserEvent)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping UserEvent: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(UserEvent MACOSX_BUNDLE UserEvent.cxx )
target_link_libraries(UserEvent PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(UserEvent MACOSX_BUNDLE UserEvent.cxx )
target_link_libraries(UserEvent PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS UserEvent
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build UserEvent¶
Click here to download UserEvent and its CMakeLists.txt file. Once the tarball UserEvent.tar has been downloaded and extracted,
cd UserEvent/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./UserEvent
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.