TrackballCamera
VTKEx/Cxx/Interaction/TrackballCamera
Description¶
This example demonstrates the trackball camera mode. When the mouse is clicked and dragged from anywhere in the window, the camera is modified.
Contrast this with TrackballActor.
Other languages
See (Java)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
TrackballCamera.cxx
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkConeSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
int main (int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(1.0, 0.0, 0.0);
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
// Create a cone
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> coneMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper->SetInputConnection(coneSource->GetOutputPort());
vtkSmartPointer<vtkActor> coneActor =
vtkSmartPointer<vtkActor>::New();
coneActor->SetMapper(coneMapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(coneActor);
renderer->SetBackground(.1,.2,.3); // Background color dark blue
// Render an image (lights and cameras are created automatically)
renderWindow->SetWindowName("Trackball Camera");
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like paraview
renderWindowInteractor->SetInteractorStyle( style );
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TrackballCamera)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TrackballCamera: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TrackballCamera MACOSX_BUNDLE TrackballCamera.cxx )
target_link_libraries(TrackballCamera PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TrackballCamera MACOSX_BUNDLE TrackballCamera.cxx )
target_link_libraries(TrackballCamera PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TrackballCamera
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build TrackballCamera¶
Click here to download TrackballCamera and its CMakeLists.txt file. Once the tarball TrackballCamera.tar has been downloaded and extracted,
cd TrackballCamera/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TrackballCamera
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.