EllipticalButton
VTKEx/Cxx/Interaction/EllipticalButton
Description¶
This example creates a 3D button using vtkEllipsoidalButton. Interaction is done by assigning the button to a vtkProp3DButtonRepresentation. Then a callback for a vtkButtonWidget controls the color of the button and the displayed geometry. Click on the button to see the color of both the button and geometry change.
Warning
There is a bug in vtkEllipticalButtonSource. If CircumferentialResolution is odd, improper geometry is created.
Warning
Values close to 1.0 for RadialRatio can cause shading artifacts at the corners of the button.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
EllipticalButton.cxx
#include <vtkEllipticalButtonSource.h>
#include <vtkSmartPointer.h>
#include <vtkSuperquadricSource.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkImageData.h>
#include <vtkTexture.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProp3DButtonRepresentation.h>
#include <vtkButtonWidget.h>
#include <vtkCoordinate.h>
#include <vtkCommand.h>
#include <vtkNamedColors.h>
// Callback for the interaction
namespace
{
class vtkButtonCallback : public vtkCommand
{
public:
static vtkButtonCallback *New()
{ return new vtkButtonCallback; }
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkButtonWidget *buttonWidget =
reinterpret_cast<vtkButtonWidget*>(caller);
vtkProp3DButtonRepresentation *rep =
reinterpret_cast<vtkProp3DButtonRepresentation *>
(buttonWidget->GetRepresentation());
int state = rep->GetState();
this->Actor->GetProperty()->SetColor(reinterpret_cast<vtkActor *>(rep->GetButtonProp(state))->GetProperty()->GetColor());
std::cout << "State: " << state << "\n";
}
vtkButtonCallback():Actor(0) {}
vtkActor *Actor;
};
}
static vtkSmartPointer<vtkActor> CreateButtonActor(const char *textureFile);
int main (int argc, char *argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " imageFilename" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkNamedColors> color =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkSuperquadricSource> source =
vtkSmartPointer<vtkSuperquadricSource>::New();
source->SetPhiResolution(64);
source->SetThetaResolution(64);
source->SetThetaRoundness(1.5);
source->SetThickness(1.5);
source->SetSize(2);
source->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(source->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground(color->GetColor3d("Burlywood").GetData());
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(200, 200);
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget and its representation
vtkSmartPointer<vtkActor> buttonActor1 = CreateButtonActor(argv[1]);
buttonActor1->GetProperty()->SetColor(color->GetColor3d("Tomato").GetData());
vtkSmartPointer<vtkActor> buttonActor2 = CreateButtonActor(argv[1]);
buttonActor2->GetProperty()->SetColor(color->GetColor3d("Banana").GetData());
vtkSmartPointer<vtkProp3DButtonRepresentation> buttonRepresentation =
vtkSmartPointer<vtkProp3DButtonRepresentation>::New();
buttonRepresentation->SetNumberOfStates(2);
buttonRepresentation->SetButtonProp(0, buttonActor1);
buttonRepresentation->SetButtonProp(1, buttonActor2);
buttonRepresentation->FollowCameraOn();
vtkSmartPointer<vtkButtonCallback> callback =
vtkSmartPointer<vtkButtonCallback>::New();
callback->Actor = actor;
actor->GetProperty()->SetColor(reinterpret_cast<vtkActor *>(buttonRepresentation->GetButtonProp(0))->GetProperty()->GetColor());
renderWindowInteractor->Initialize();
vtkSmartPointer<vtkButtonWidget> buttonWidget =
vtkSmartPointer<vtkButtonWidget>::New();
buttonWidget->SetInteractor(renderWindowInteractor);
buttonWidget->SetRepresentation(buttonRepresentation);
buttonWidget->AddObserver(vtkCommand::StateChangedEvent,callback);
buttonWidget->SetEnabled(1);
renderer->ResetCamera();
renderer->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
vtkSmartPointer<vtkActor> CreateButtonActor(const char *textureFile)
{
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> imageReader;
imageReader.TakeReference(
readerFactory->CreateImageReader2(textureFile));
imageReader->SetFileName(textureFile);
imageReader->Update();
// Aspect ratio of image
int dims[3];
imageReader->GetOutput()->GetDimensions(dims);
double aspect = static_cast<double>(dims[0])/ static_cast<double>(dims[1]);
vtkSmartPointer<vtkTexture> texture =
vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(imageReader->GetOutputPort());
vtkSmartPointer<vtkEllipticalButtonSource> ellipticalButtonSource
= vtkSmartPointer<vtkEllipticalButtonSource>::New();
ellipticalButtonSource->SetCircumferentialResolution(50);
ellipticalButtonSource->SetShoulderResolution(10);
ellipticalButtonSource->SetTextureResolution(10);
ellipticalButtonSource->SetRadialRatio(1.05);
ellipticalButtonSource->SetShoulderTextureCoordinate(0.0, 0.0);
ellipticalButtonSource->SetTextureDimensions(dims[0], dims[1]);
ellipticalButtonSource->SetTextureStyleToProportional();
ellipticalButtonSource->TwoSidedOn();
ellipticalButtonSource->SetWidth(aspect);
ellipticalButtonSource->SetHeight(1.0);
ellipticalButtonSource->SetDepth(.15);
ellipticalButtonSource->SetCenter(2, 2, 0);
ellipticalButtonSource->SetOutputPointsPrecision(vtkAlgorithm::SINGLE_PRECISION);
vtkSmartPointer<vtkPolyDataMapper> buttonMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
buttonMapper->SetInputConnection(ellipticalButtonSource->GetOutputPort());
vtkSmartPointer<vtkActor> buttonActor =
vtkSmartPointer<vtkActor>::New();
buttonActor->SetMapper(buttonMapper);
buttonActor->SetTexture(texture);
return buttonActor;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(EllipticalButton)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkIOImage
vtkvtkInteractionStyle
vtkvtkInteractionWidgets
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping EllipticalButton: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(EllipticalButton MACOSX_BUNDLE EllipticalButton.cxx )
target_link_libraries(EllipticalButton PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(EllipticalButton MACOSX_BUNDLE EllipticalButton.cxx )
target_link_libraries(EllipticalButton PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS EllipticalButton
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build EllipticalButton¶
Click here to download EllipticalButton and its CMakeLists.txt file. Once the tarball EllipticalButton.tar has been downloaded and extracted,
cd EllipticalButton/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./EllipticalButton
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.