CallData
VTKEx/Cxx/Interaction/CallData
Description¶
This example demonstrates the use of 'calldata' in a vtkCallbackCommand. Here, we create a custom VTK filter to invoke an event to which we attach a value (the 'calldata'). We use a timer to modify and update the filter so that the event is triggered repeatedly, demonstrating the pass-via-calldata.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
CallData.cxx
#include <vtkObjectFactory.h>
#include <vtkCommand.h>
#include <vtkCallbackCommand.h>
#include <vtkStreamingDemandDrivenPipeline.h>
#include <vtkInformationVector.h>
#include <vtkInformation.h>
#include <vtkDataObject.h>
#include <vtkSmartPointer.h>
#include <vtkAppendPolyData.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataAlgorithm.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
class vtkMyTestFilter : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkMyTestFilter,vtkPolyDataAlgorithm);
static vtkMyTestFilter *New();
int RefreshEvent;
protected:
vtkMyTestFilter()
{
this->SetNumberOfInputPorts(0);
this->RefreshEvent = vtkCommand::UserEvent + 1;
this->Counter = 0;
}
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
{
this->InvokeEvent(this->RefreshEvent, &this->Counter);
this->Counter++;
return 1;
}
private:
vtkMyTestFilter(const vtkMyTestFilter&); // Not implemented.
void operator=(const vtkMyTestFilter&); // Not implemented.
unsigned int Counter;
};
vtkStandardNewMacro(vtkMyTestFilter);
static void CallbackFunction(vtkObject* caller,
long unsigned int eventId,
void* clientData,
void* callData );
class vtkTimerCallback : public vtkCommand
{
public:
static vtkTimerCallback *New()
{
vtkTimerCallback *cb = new vtkTimerCallback;
return cb;
}
virtual void Execute(vtkObject *vtkNotUsed(caller),
unsigned long vtkNotUsed(eventId),
void *vtkNotUsed(callData))
{
TestFilter->Modified();
TestFilter->Update();
}
vtkMyTestFilter* TestFilter;
};
int main(int, char *[])
{
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkMyTestFilter> testFilter =
vtkSmartPointer<vtkMyTestFilter>::New();
vtkSmartPointer<vtkCallbackCommand> callback =
vtkSmartPointer<vtkCallbackCommand>::New();
callback->SetCallback(CallbackFunction );
testFilter->AddObserver(testFilter->RefreshEvent, callback);
testFilter->Update();
renderWindow->Render();
renderWindowInteractor->Initialize();
// Sign up to receive TimerEvent
vtkSmartPointer<vtkTimerCallback> timerCallback =
vtkSmartPointer<vtkTimerCallback>::New();
timerCallback->TestFilter = testFilter;
renderWindowInteractor->AddObserver(vtkCommand::TimerEvent, timerCallback);
renderWindowInteractor->CreateRepeatingTimer(100);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void CallbackFunction(vtkObject* vtkNotUsed(caller),
long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(clientData),
void* callData )
{
unsigned int* callDataCasted = reinterpret_cast<unsigned int*>(callData);
std::cout << *callDataCasted << std::endl;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(CallData)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkCommonExecutionModel
vtkvtkFiltersCore
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping CallData: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(CallData MACOSX_BUNDLE CallData.cxx )
target_link_libraries(CallData PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(CallData MACOSX_BUNDLE CallData.cxx )
target_link_libraries(CallData PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CallData
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build CallData¶
Click here to download CallData and its CMakeLists.txt file. Once the tarball CallData.tar has been downloaded and extracted,
cd CallData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CallData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.