Assembly
VTKEx/Cxx/Interaction/Assembly
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See (Java)
Question
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Code¶
Assembly.cxx
#include <vtkSmartPointer.h>
#include <vtkAssembly.h>
#include <vtkTransform.h>
#include <vtkCubeSource.h>
#include <vtkProperty.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkAxesActor.h>
#include <vtkPropAssembly.h>
#include <vtkNamedColors.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> namedColors =
vtkSmartPointer<vtkNamedColors>::New();
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
namedColors->GetColor3d("Banana").GetData());
// Create a cube
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
cubeSource->SetCenter(5.0, 0.0, 0.0);
cubeSource->Update();
vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkSmartPointer<vtkActor> cubeActor =
vtkSmartPointer<vtkActor>::New();
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetColor(
namedColors->GetColor3d("Tomato").GetData());
// Combine the sphere and cube into an assembly
vtkSmartPointer<vtkAssembly> assembly =
vtkSmartPointer<vtkAssembly>::New();
assembly->AddPart(sphereActor);
assembly->AddPart(cubeActor);
// Apply a transform to the whole assembly
vtkSmartPointer<vtkTransform> transform =
vtkSmartPointer<vtkTransform>::New();
transform->PostMultiply(); //this is the key line
transform->Translate(5.0, 0, 0);
assembly->SetUserTransform(transform);
// Extract each actor from the assembly and change its opacity
vtkSmartPointer<vtkPropCollection> collection =
vtkSmartPointer<vtkPropCollection>::New();
assembly->GetActors(collection);
collection->InitTraversal();
for(vtkIdType i = 0; i < collection->GetNumberOfItems(); i++)
{
dynamic_cast<vtkActor*>(collection->GetNextProp())->GetProperty()->SetOpacity(0.5);
}
// Visualization
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(assembly);
renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
renderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Assembly)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkCommonTransforms
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkInteractionWidgets
vtkvtkRenderingAnnotation
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Assembly: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Assembly MACOSX_BUNDLE Assembly.cxx )
target_link_libraries(Assembly PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Assembly MACOSX_BUNDLE Assembly.cxx )
target_link_libraries(Assembly PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Assembly
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Assembly¶
Click here to download Assembly and its CMakeLists.txt file. Once the tarball Assembly.tar has been downloaded and extracted,
cd Assembly/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Assembly
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.