SCurveSpline
VTKEx/Cxx/InfoVis/SCurveSpline
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
SCurveSpline.cxx
#include <vtkSmartPointer.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkSCurveSpline.h>
#include <vtkParametricSpline.h>
#include <vtkParametricFunctionSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
pointSource->SetNumberOfPoints(5);
pointSource->Update();
vtkPoints* points = pointSource->GetOutput()->GetPoints();
vtkSmartPointer<vtkSCurveSpline> xSpline =
vtkSmartPointer<vtkSCurveSpline>::New();
vtkSmartPointer<vtkSCurveSpline> ySpline =
vtkSmartPointer<vtkSCurveSpline>::New();
vtkSmartPointer<vtkSCurveSpline> zSpline =
vtkSmartPointer<vtkSCurveSpline>::New();
vtkSmartPointer<vtkParametricSpline> spline =
vtkSmartPointer<vtkParametricSpline>::New();
spline->SetXSpline(xSpline);
spline->SetYSpline(ySpline);
spline->SetZSpline(zSpline);
spline->SetPoints(points);
vtkSmartPointer<vtkParametricFunctionSource> functionSource =
vtkSmartPointer<vtkParametricFunctionSource>::New();
functionSource->SetParametricFunction(spline);
functionSource->Update();
// Setup actor and mapper
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(functionSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(SCurveSpline)
find_package(VTK COMPONENTS
vtkvtkCommonComputationalGeometry
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2
vtkvtkViewsInfovis QUIET)
if (NOT VTK_FOUND)
message("Skipping SCurveSpline: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(SCurveSpline MACOSX_BUNDLE SCurveSpline.cxx )
target_link_libraries(SCurveSpline PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(SCurveSpline MACOSX_BUNDLE SCurveSpline.cxx )
target_link_libraries(SCurveSpline PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SCurveSpline
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build SCurveSpline¶
Click here to download SCurveSpline and its CMakeLists.txt file. Once the tarball SCurveSpline.tar has been downloaded and extracted,
cd SCurveSpline/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SCurveSpline
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.