ImplicitQuadric
VTKEx/Cxx/ImplicitFunctions/ImplicitQuadric
Create an ellipsoid by using the implicit quadric.
Question
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Code¶
ImplicitQuadric.cxx
#include <vtkQuadric.h>
#include <vtkBox.h>
#include <vtkImplicitBoolean.h>
#include <vtkSampleFunction.h>
#include <vtkContourFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkColor.h>
#include <cstdlib>
int main(int argc, char *argv[])
{
// Define colors
auto colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkColor3d actorColor = colors->GetColor3d("AliceBlue");
vtkColor3d EdgeColour = colors->GetColor3d("SteelBlue");
vtkColor3d BackgroundColour = colors->GetColor3d("Silver");
// create a Quadric
auto quadric = vtkSmartPointer<vtkQuadric>::New();
quadric->SetCoefficients(0.5, 1, 0.2, 0, 0.1, 0, 0, 0.2, 0, 0);
/*The sample function generates a distance function from the implicit
function.This is then contoured to get a polygonal surface.*/
auto sample =
vtkSmartPointer<vtkSampleFunction>::New();
sample->SetImplicitFunction(quadric);
sample->SetModelBounds(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
sample->SetSampleDimensions(40, 40, 40);
sample->ComputeNormalsOff();
// contour
auto surface =
vtkSmartPointer<vtkContourFilter>::New();
surface->SetInputConnection(sample->GetOutputPort());
surface->SetValue(0, 0.0);
//Create a mapper and an actor
auto mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
auto actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetColor(actorColor.GetData());
actor->GetProperty()->SetEdgeColor(EdgeColour.GetData());
// A renderer and render window
auto renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(BackgroundColour.GetData());
auto renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//add the actor
renderer->AddActor(actor);
// Start
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ImplicitQuadric)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkImagingHybrid
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ImplicitQuadric: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ImplicitQuadric MACOSX_BUNDLE ImplicitQuadric.cxx )
target_link_libraries(ImplicitQuadric PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ImplicitQuadric MACOSX_BUNDLE ImplicitQuadric.cxx )
target_link_libraries(ImplicitQuadric PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImplicitQuadric
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ImplicitQuadric¶
Click here to download ImplicitQuadric and its CMakeLists.txt file. Once the tarball ImplicitQuadric.tar has been downloaded and extracted,
cd ImplicitQuadric/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImplicitQuadric
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.