Transparency
Description¶
This example creates a half transparent, half green mask and overlays it on top of an input image.
Seealso
Question
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Code¶
Transparency.cxx
#include <vtkSmartPointer.h>
#include <vtkImageMapToColors.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkLookupTable.h>
#include <vtkImageMapper3D.h>
#include <vtkImageData.h>
#include <vtkPointData.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
int main(int argc, char* argv[])
{
// Verify input arguments
if ( argc != 2 )
{
std::cout << "Usage: " << argv[0]
<< " Filename(.jpg)" << std::endl;
return EXIT_FAILURE;
}
// Read the image
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(
readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
vtkImageData* image = reader->GetOutput();
// Create a mask - half of the image should be transparent and the other half opaque
vtkSmartPointer<vtkImageData> maskImage =
vtkSmartPointer<vtkImageData>::New();
int extent[6];
image->GetExtent(extent);
maskImage->SetExtent(extent);
maskImage->AllocateScalars(VTK_DOUBLE,1);
for (int y = extent[2]; y < extent[3]; y++)
{
for (int x = extent[0]; x < extent[1]; x++)
{
double* pixel = static_cast<double*>(maskImage->GetScalarPointer(x,y,0));
if(y > (extent[3]-extent[2])/2.0)
{
pixel[0] = 0.0;
}
else
{
pixel[0] = 1.0;
}
}
}
vtkSmartPointer<vtkLookupTable> lookupTable =
vtkSmartPointer<vtkLookupTable>::New();
lookupTable->SetNumberOfTableValues(2);
lookupTable->SetRange(0.0,1.0);
lookupTable->SetTableValue( 0, 0.0, 0.0, 0.0, 0.0 ); //label 0 is transparent
lookupTable->SetTableValue( 1, 0.0, 1.0, 0.0, 1.0 ); //label 1 is opaque and green
lookupTable->Build();
vtkSmartPointer<vtkImageMapToColors> mapTransparency =
vtkSmartPointer<vtkImageMapToColors>::New();
mapTransparency->SetLookupTable(lookupTable);
mapTransparency->PassAlphaToOutputOn();
mapTransparency->SetInputData(maskImage);
// Create actors
vtkSmartPointer<vtkImageActor> imageActor =
vtkSmartPointer<vtkImageActor>::New();
imageActor->GetMapper()->SetInputData(image);
vtkSmartPointer<vtkImageActor> maskActor =
vtkSmartPointer<vtkImageActor>::New();
maskActor->GetMapper()->SetInputConnection(
mapTransparency->GetOutputPort());
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imageActor);
renderer->AddActor(maskActor);
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Transparency)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOImage
vtkvtkImagingCore
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Transparency: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Transparency MACOSX_BUNDLE Transparency.cxx )
target_link_libraries(Transparency PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Transparency MACOSX_BUNDLE Transparency.cxx )
target_link_libraries(Transparency PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Transparency
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Transparency¶
Click here to download Transparency and its CMakeLists.txt file. Once the tarball Transparency.tar has been downloaded and extracted,
cd Transparency/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Transparency
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.