RGBToHSI
Description¶
Convert RGB channels to HSI channels. See this article for a description of the HSI colormodel.
Question
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Code¶
RGBToHSI.cxx
#include <vtkSmartPointer.h>
#include <vtkImageRGBToHSI.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkCamera.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageExtractComponents.h>
#include <vtkNamedColors.h>
int main(int argc, char *argv[])
{
// Verify command line arguments
if(argc != 2)
{
std::cerr << "Usage: " << argv[0] << "image" << std::endl;
return EXIT_FAILURE;
}
// Read the image
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(
readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
vtkSmartPointer<vtkImageRGBToHSI> hsiFilter =
vtkSmartPointer<vtkImageRGBToHSI>::New();
hsiFilter->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkImageExtractComponents> extractHFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractHFilter->SetInputConnection(hsiFilter->GetOutputPort());
extractHFilter->SetComponents(0);
vtkSmartPointer<vtkImageExtractComponents> extractSFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractSFilter->SetInputConnection(hsiFilter->GetOutputPort());
extractSFilter->SetComponents(1);
vtkSmartPointer<vtkImageExtractComponents> extractIFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractIFilter->SetInputConnection(hsiFilter->GetOutputPort());
extractIFilter->SetComponents(2);
// Create actors
vtkSmartPointer<vtkImageActor> inputActor =
vtkSmartPointer<vtkImageActor>::New();
inputActor->GetMapper()->SetInputConnection(
reader->GetOutputPort());
vtkSmartPointer<vtkImageActor> hActor =
vtkSmartPointer<vtkImageActor>::New();
hActor->GetMapper()->SetInputConnection(
extractHFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> sActor =
vtkSmartPointer<vtkImageActor>::New();
sActor->GetMapper()->SetInputConnection(
extractSFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> iActor =
vtkSmartPointer<vtkImageActor>::New();
iActor->GetMapper()->SetInputConnection(
extractIFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
double hViewport[4] = {0.25, 0.0, 0.5, 1.0};
double sViewport[4] = {0.5, 0.0, 0.75, 1.0};
double iViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Shared camera
vtkSmartPointer<vtkCamera> sharedCamera =
vtkSmartPointer<vtkCamera>::New();
// Setup renderers
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkRenderer> inputRenderer =
vtkSmartPointer<vtkRenderer>::New();
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->SetActiveCamera(sharedCamera);
inputRenderer->SetBackground(colors->GetColor3d("Tomato").GetData());
vtkSmartPointer<vtkRenderer> hRenderer =
vtkSmartPointer<vtkRenderer>::New();
hRenderer->SetViewport(hViewport);
hRenderer->AddActor(hActor);
hRenderer->SetActiveCamera(sharedCamera);
hRenderer->SetBackground(colors->GetColor3d("Gainsboro").GetData());
vtkSmartPointer<vtkRenderer> sRenderer =
vtkSmartPointer<vtkRenderer>::New();
sRenderer->SetViewport(sViewport);
sRenderer->AddActor(sActor);
sRenderer->SetActiveCamera(sharedCamera);
sRenderer->SetBackground(colors->GetColor3d("LightGrey").GetData());
vtkSmartPointer<vtkRenderer> iRenderer =
vtkSmartPointer<vtkRenderer>::New();
iRenderer->SetViewport(iViewport);
iRenderer->AddActor(iActor);
iRenderer->SetActiveCamera(sharedCamera);
iRenderer->SetBackground(colors->GetColor3d("Silver").GetData());
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(hRenderer);
renderWindow->AddRenderer(sRenderer);
renderWindow->AddRenderer(iRenderer);
inputRenderer->ResetCamera();
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(RGBToHSI)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOImage
vtkvtkImagingColor
vtkvtkImagingCore
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping RGBToHSI: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(RGBToHSI MACOSX_BUNDLE RGBToHSI.cxx )
target_link_libraries(RGBToHSI PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(RGBToHSI MACOSX_BUNDLE RGBToHSI.cxx )
target_link_libraries(RGBToHSI PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RGBToHSI
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build RGBToHSI¶
Click here to download RGBToHSI and its CMakeLists.txt file. Once the tarball RGBToHSI.tar has been downloaded and extracted,
cd RGBToHSI/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RGBToHSI
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.