InteractWithImage
VTKEx/Cxx/Images/InteractWithImage
Description¶
This example shows how to display an image and zoom/pan/adjust brightness interactively. A picture of the bunny is provided for the demo.
Question
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Code¶
InteractWithImage.cxx
#include <vtkImageActor.h> // Note: this is a 3D actor (c.f. vtkImageMapper which is 2D)
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
int main(int argc, char* argv[])
{
// Parse input arguments
if (argc != 2)
{
std::cout << "Required parameters: Filename e.g. Ox.jpg" << std::endl;
return EXIT_FAILURE;
}
// Read the image
auto readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
// Create an actor
auto actor = vtkSmartPointer<vtkImageActor>::New();
actor->GetMapper()->SetInputConnection(reader->GetOutputPort());
// Setup renderer
auto colors = vtkSmartPointer<vtkNamedColors>::New();
auto renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("Burlywood").GetData());
// Setup render window
auto window = vtkSmartPointer<vtkRenderWindow>::New();
window->AddRenderer(renderer);
// Setup render window interactor
auto interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(window);
// Setup interactor style (this is what implements the zooming, panning and
// brightness adjustment functionality)
auto style = vtkSmartPointer<vtkInteractorStyleImage>::New();
interactor->SetInteractorStyle(style);
// Render and start interaction
window->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(InteractWithImage)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkIOImage
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping InteractWithImage: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(InteractWithImage MACOSX_BUNDLE InteractWithImage.cxx )
target_link_libraries(InteractWithImage PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(InteractWithImage MACOSX_BUNDLE InteractWithImage.cxx )
target_link_libraries(InteractWithImage PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS InteractWithImage
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build InteractWithImage¶
Click here to download InteractWithImage and its CMakeLists.txt file. Once the tarball InteractWithImage.tar has been downloaded and extracted,
cd InteractWithImage/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./InteractWithImage
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.